The Treasure Pavilion/Mermaids

Mermaids Premium

215 tail colors and eighteen companion species, added straight into the base mod's own menus.

Current release v1.4.0

Subscription

$5/mo

The whole Mermaids shelf, for as long as you hold it.

Optional add-on · rebranding

Run Mermaids under your own server’s name and branding. Added to the subscription, and covers every mod on this shelf.

+$13/mo

Premium does not build a second mod beside Mermaids. Everything it adds registers into the menus that are already there, so a premium color sits in the same list as a free one and a premium companion swims in exactly the way the base one does.

That is the whole design: nothing to learn, nothing to open, no separate screen. You install it and the lists are longer.

At a glance

  • 215 tail colors registered into the base color menu, across 13 families
  • 18 companion species across three sections — Reef, Drift and Shallows
  • Four full Endless Leveling race lines — Mermaid, new Merfolk, Werewolf, Vampire
  • The mermaid line rebalanced into a real caster this release — strength down, sorcery up

Tail colors

The base mod ships 8. Premium adds 215 more, in the same menu, sorted into one captioned section per family.

  • All thirteen of the game's own gradient sets — Skin (47), Hair (30), Eyes (18), Faded Leather (17), Colored Cotton, Pastel Cotton and Flashy Synthetic (15 each), Shiny Fabric (14), Fantasy Cotton (13), Fantasy Cotton Dark (12), Jean (10), Ornamented Metal (6) and Rotten Fabric (3).
  • Every color is generated from the game's own gradient asset, not hand-listed — an id that does not exist cannot be emitted, which is how the old hand-written list quietly shipped two tails with no gradient at all.
  • Premium used to open its own separate customization page. It does not any more: there is one mermaid menu for everyone, whether or not Premium is installed.
  • If the server turns on tail-color permissions, each color derives its own node — mermaids.color.shinyfabric.red, or a whole family at once with mermaids.color.shinyfabric.*. Off by default, so nothing is gated unless an owner chooses to gate it.

Eighteen companions

Picked from the Companion category in the mermaid menu, beside the base mod's own two.

  • Reef — Chevron Tang, Lemon Peel Tang, Sailfin Tang, Pufferfish, Bluegill and Minnow.
  • Drift — Blue, Cyan, Green, Red and Yellow Jellyfish, and the Man O' War. These trail behind you rather than swimming.
  • Shallows — Crab, Lobster, Trilobite, Black Trilobite, Salmon and Rainbow Trout.
  • Each behaves exactly like the base companion: swims in from a distance, follows you in the water, darts off when you leave, and cannot be hurt or killed.
  • Switching is instant — the fish you had swims off, the one you picked swims in. No relog, no waiting.

Endless Leveling races

Optional. Present only if Endless Leveling is installed alongside.

  • Mermaid, Merfolk, Werewolf and Vampire each become a full race line inside Endless Leveling's ascension system — base form, multiple paths, a final form.
  • Four custom passive types built for them — Tidal Affinity, Mermaid Aura, Moonlight and the new Riptide — each shared across the races that use it rather than being one-off effects.
  • Every race carries an Innate Attribute Gain, a small automatic boost to one base stat simply for being that race.
  • Werewolf and Vampire were rebuilt on the current race system in v1.1.1, rather than kept on their original bespoke handling.

The mermaid line is a caster now

All nine mermaid races were rebalanced in this release, not just retuned.

  • Strength, precision and ferocity come down; every point taken off strength goes straight into sorcery, then what's left tops up stamina, flow and haste. Base Mermaid sorcery moves 17.5 → 60.1, Empress 85.3 → 125.0.
  • The line now sits a little above the Endless Leveling race average instead of below it. Strength never drops to zero, and the strength paths — Tidebreaker, Abyssal — are still the hardest hitters of their own tier.
  • Mermaid Aura no longer shuts off the instant you take a hit. It now heals straight through a fight — the interval widened from 2s to 3s to pay for that uptime.

New race: Merfolk

Four tiers, the mermaid line's sorcery-damage counterpart.

  • Merfolk → Stormcaller → Maelstrom → Leviathan — fragile, fast, and built around magic damage rather than support.
  • Keeps Tidal Affinity, and brings a passive of its own: Riptide. Every second spent in combat pulls another stack behind you, each adding to the damage you deal, up to your tier's cap; leave the fight and the current lets go one stack per second.
  • Lands on the Endless Leveling race average at every tier, so it slots in beside the core races rather than over them.

What it needs

  • Mermaids 3.4.0 or newer — required. The companion registry Premium's 18 species slot into does not exist before that version.
  • Endless Leveling Core 12.0.0 or newer — optional, and only for the race integration above.
  • Server-side only. Your players install nothing.
  • Remove Premium and nobody loses their companion: a player who picked one falls back to the base clownfish, and their choice is remembered for if it comes back.

Version history

    • All nine mermaid races rebalanced: strength, precision and ferocity down, sorcery up — the line now sits a little above the Endless Leveling average instead of below it. Strength never hits zero, and the strength paths (Tidebreaker, Abyssal) are still the hardest hitters of their tier.
    • Mermaid Aura no longer shuts off the moment you take a hit — it now heals straight through combat, at a 3s interval instead of 2s.
    • New race line: Merfolk → Stormcaller → Maelstrom → Leviathan, the sorcery-damage counterpart to the mermaid's support identity, with a new Riptide passive of its own. Lands on the Endless Leveling average at every tier.