The Path/Realms ·境界

Realms & Stages

Every player starts at Body Refinement, Early-Stage and climbs toward immortality through seven realms, each split into four sub-stages: Early, Middle, Late and Peak. Twenty-eight rungs in all.

flowchart LR
    R1["Body<br/>Refinement"] --> R2["Qi<br/>Condensation"]
    R2 --> R3["Foundation<br/>Establishment"]
    R3 --> R4["Golden Core<br/>Formation"]
    R4 --> R5["Nascent<br/>Soul"]
    R5 --> R6["Soul<br/>Formation"]
    R6 --> R7["Void<br/>Refinement"]
The seven realms, in order

The Ladder

Within each realm you advance Early → Middle → Late → Peak, then break through into the next realm's Early-Stage. Higher realms and stages grant additive max health and a percentage damage bonus, both tuned in Config.json.

Body Refinement
Tempering flesh and sinew before a single wisp of energy will hold.
REALM I
Qi Condensation
Ambient spirit energy finally gathers and stays inside the body.
REALM II
Foundation Establishment
The base is laid. From here the climb is steep but no longer fragile.
REALM III
Golden Core Formation
A core forms in the dantian — and your one-time race choice unlocks.
REALM IV
Nascent Soul
The soul takes an infant form and can act briefly apart from the body.
REALM V
Soul Formation
Soul and body fuse into something the mortal world no longer recognises.
REALM VI
Void Refinement
The last realm the mod ships — and the last one the world can hold.
REALM VII

Advancements vs. Breakthroughs

Both are real, timed meditation rituals. Bank enough Qi, sit down in a chunk whose Spirit Vein holds enough energy, and the ritual progresses for as long as you keep meditating.

The chunk-Qi requirement is a presence check, not a drain — the vein is not consumed by the ritual — but a vein that falls below the bar will pause the ritual until it regenerates.

Sub-Stage AdvancementRealm Breakthrough
When Early → Middle → Late → Peak Peak → next realm's Early-Stage
Minimum chunk Qi 200 Advancement-Min-Chunk-Qi 750 Breakthrough-Min-Chunk-Qi
Base duration 8s Advancement-Base-Seconds 24s Breakthrough-Base-Seconds
Duration scaling ×1.3 per realm reached ×1.35 per realm reached
Tribulation lightning off by default on, and lethal
Skill points +1 Points-Per-Advancement +1, plus 2 more Points-Per-Breakthrough
Failure costs you Cancelling a ritual — by drifting away from where you sat down, or by standing up manually — demotes you one sub-stage, wipes your banked Qi, and revokes the skill points that stage originally granted. You are never demoted below Early-Stage of your current realm, so a failed breakthrough can never cost you a whole realm.

Ritual Flow

flowchart TD
    S["Peak stage reached<br/>Qi requirement banked"]
    S --> M{"Sit in a chunk with<br/>750+ vein Qi?"}
    M -->|no| W["Ritual will not start"]
    M -->|yes| R["Breakthrough ritual<br/>24s × 1.35 per realm"]
    R --> X{"Stayed seated<br/>the whole time?"}
    X -->|"moved / stood up"| F["FAILURE<br/>demote one stage<br/>lose banked Qi"]
    X -->|yes| T["Tribulation lightning<br/>or Heart-Devil Trial"]
    T --> D{"Survived?"}
    D -->|no| F
    D -->|yes| G["New realm<br/>+3 skill points"]
What a breakthrough attempt actually runs through
The heavens are watching Breakthrough lightning is genuinely lethal — it can kill you outright at low health. A cultivator who has leaned far enough into Yin or Yang faces the Heart-Devil Trial instead, which tests composure rather than hit points. Both are tunable, and advancement tribulations are off by default.

Tuning the Curve

Nothing here is hardcoded. The realm/stage curve and its stat rewards live in Config.json; the ritual requirements above live in BreakthroughConfig.json. Both can be edited live in-game through /cultivation admin without touching a file or restarting the server.

Related Commands
CommandDoes
/cultivationOpen the stats page — realm, stage, Qi progress
/cultivation infoPrint the same readout to chat
/cultivation meditateBegin the ritual (alias /cultivation cultivate)
/cultivation admin setrealm <player> <realm>Set a realm directly admin
/cultivation admin setstage <player> <stage>Set a sub-stage directly admin