Beast Tide
A Beast Tide (兽潮) is the fourth Celestial Event — and the only one that comes for you rather than changing the sky overhead. Where Spirit Tide, Meteor Shower and Blood Moon are server-wide phenomena, a Beast Tide is a siege: waves of beasts assault a specific sect hall or Cave Abode, and its owners have to hold a beacon until the assault breaks or the beasts do.
You do not start a Beast Tide against anyone. It is scheduled against a site the same way any Celestial Event is scheduled — the beasts arrive on their own timer, and the people who live there decide whether to show up and defend it.
The assault
| Value | Key | |
|---|---|---|
| Waves | 5 | — |
| Time between waves | 45 seconds | — |
| Beacon health | 500 | — |
| Warning window before waves begin | 5 minutes | — |
| Lethal | no, by default — TideLethal | — |
Five waves land 45 seconds apart, each one thrown at a beacon that has to survive all of them. A boss lord caps the assault at the end, scaled 1.8× stronger than an ordinary wave creature — the fight a defending group is actually built around. With TideLethal at its default, the tide can knock defenders down but not kill them outright; a server owner can flip that.
(TideConfig.java)
The beacon
The beacon is what the beasts are actually trying to destroy, and it does not die in one hit — it has integrity, starting at 100, and each breach costs a base 20, scaling up with every further breach in the same assault. A site that lets the lord land several breaches is in real danger of losing the beacon outright before the wave clock runs out; a well-defended one never lets a breach happen at all.
Winning and losing
| Outcome | Effect |
|---|---|
| Win | +50 contribution to the defenders |
| Loss | −30 contribution, and the site's Spirit Vein tier is suppressed for a time |
A loss does not just cost contribution — the vein the site sits on is weakened for a while afterward, so a hall or abode that keeps losing its tides feels it in its cultivation output too, not only on the scoreboard.
Scheduling
| Value | |
|---|---|
| Interval between assaults | random, 90 – 180 minutes |
| Concurrent assaults | at most 1 by default |
/tide shows the status and countdown for your own hall or abode — including, in the dashboard, the per-target cooldown and suppression state, which the old chat-only version of the command never surfaced.
| Command | Does |
|---|---|
/tide | Status and countdown for your site's next or current Beast Tide |