Merit
v0.10.2Merit (功德) is the mirror of Karma. Karma is the weight of blood on your ledger; Merit is the weight of good done. You earn it by teaching a disciple, serving your sect, preaching a Dao Sermon, sharing tea, playing a game of Weiqi, and sparing a fleeing soul. It climbs toward a ceiling of 3000, it never decays, and crossing certain thresholds permanently teaches you one of six arts that can be learned no other way.
Merit is switched on by default (Merit-Enabled). It is independent of your Path and your Yin-Yang balance: nothing you do to earn it moves either one. A heavy Karma ledger or a Devil Path lean slows how fast you earn it, but never to zero.
Seeing Your Merit
/cultivation merit opens the Merit page. It is also one click away from the Dao page (/cultivation dao), next to your Karma readout, where a Merit (功德) row links to it.
The page shows:
- your current rank and your Merit as
current / max; - your lifetime total, which only ever goes up;
- your current gain rate - the percentage of a deed's base Merit you are actually being credited right now, with a note when Karma or a Devil Path lean is holding it down;
- the six Merit arts in threshold order, each marked Known, Ready to learn or Locked.
Merit belongs to your account, not to one profile. Nothing in the mod resets it - not Reincarnation, not Ascension, not a Lifespan Mortal Passing.
Earning Merit
Every source below pays a base amount. What you are actually credited is that base run through the gates in the next section.
| Deed | Base Merit | How often | Notes |
|---|---|---|---|
| Teach a bonded disciple an art | 60 (Merit-Per-Teach) | Once per disciple, ever | You must out-rank the disciple by at least Merit-Min-Realm-Gap realms. See Master & Disciple. |
Donate Spirit Stones with /sect donate | 0.2 per contribution point, up to 40 per donation | Any time, within the daily cap | The whole stack in your hand is handed in. At the default of 5 contribution points per stone, one stone is 1 Merit and 40 stones reach the cap. See Contribution Points. |
| Complete a sect mission | 0.2 per contribution point the mission pays, up to 50 | Each completion, within the daily cap | See the Mission Board. |
| Fund the Sect Library | 0.2 per contribution point spent, up to 40 per funding | Each funding, within the daily cap | Paid when the funding goes through. |
| Give a Dao Sermon | 8 per qualified listener (6 counted), plus 4 per bonded disciple | Once per sermon | Paid when the sermon ends. See Dao Sermon. |
| Spare a fleeing Nascent Soul | 20 (Soul-Spare-Merit) | Once per victim per 30 minutes | Not paid between sect mates. See Nascent Soul Escape. |
| Finish a Tea Ceremony Harmonious or better | 20 each (Tea-Merit-Amount) | Once per partner, up to 25 partners | See Tea Ceremony. |
| Finish a game of Weiqi | 5 each, plus 3 for the winner | Once per opponent, up to 25 opponents | See Weiqi. |
| Heal a wounded junior with Merciful Hand | 15 (Merit-Per-Cleanse-Assist) | Once per patient per 30 minutes | A Merit art - see below. |
Merit earned this way also feeds Faction standing: Azure Dawn Sect pays 0.2 standing per point of Merit actually credited.
What decides how much you are credited
Each deed passes through these checks in order. A deed that fails one of the first three pays nothing and tells you why.
- One-time deeds (teaching, tea, Weiqi) are recorded against the other person, so the same pairing never pays twice.
- The pair cooldown. A repeatable deed with a person on the receiving end (Merciful Hand, sparing a soul) pays that person once per
Merit-Same-Beneficiary-Cooldown-Seconds(1800, thirty minutes). Sect deeds and sermons have nobody on the receiving end, so this does not apply to them. - The realm gap. Teaching and Merciful Hand only count when you out-rank the other person by
Merit-Min-Realm-Gap(1) realms. Sparing a soul and sect deeds are not gated this way, because the other person is usually your equal. - Karma and Path. The base is multiplied by
(1 - Karma fraction x 0.6) x Path factor, where the Path factor is 0.75 on the Devil Path, 1.1 on the Righteous Path and 1.0 otherwise, and the result never drops below 0.25. At full Karma and no Path, you are credited 40% of the base. When the multiplier is below 100% you are told so after each deed. - Your ceiling. Karma also lowers how high you can bank: the ceiling is
Merit-Max x (1 - Karma fraction x 0.3), so a cultivator at full Karma stops at 2100 until the ledger is cleared. - The daily cap. No more than
Merit-Daily-Cap(300) Merit from deeds in a 24-hour window. Hitting the ceiling or the cap says your Merit is at its current ceiling and credits nothing.
A test profile earns no real Merit: the deed is refused and consumes none of its one-time records.
Losing Merit
In ordinary play, you cannot. Merit does not decay (unlike Karma), killing does not subtract from it, and a Karma ledger only slows and caps what you earn - it never takes back what you already hold.
The only way to lower it is an admin's negative /cultivation merit grant, which floors at 0. Your lifetime total stays where it was, and an art you have already learned is not taken back.
The Six Ranks
Your rank is the highest threshold you have reached. Reaching a new one tells you so in chat. The thresholds are fixed in the mod; only the ceiling is configurable.
| Rank | Merit | Art it unlocks |
|---|---|---|
| Without Merit (无功) | 0 | none |
| Minor Good (微善) | 100 | Guiding Lantern |
| Accumulated Good (积善) | 350 | Merciful Hand |
| Deep Virtue (厚德) | 800 | Aegis of Boundless Compassion |
| Merit Complete (功德圆满) | 1500 | Bestow Virtuous Qi |
| (no rank of its own) | 2200 | Karmic Absolution |
| Golden Body of Merit (功德金身) | 3000 | Body of Accumulated Merit |
The Six Merit Arts
The moment your Merit crosses a threshold, you are taught the art for it outright. A save that crossed a threshold while you were away, or a server that switched Merit on later, catches up when you log in.
Merit arts are Merit-only: no manual, no flash of enlightenment, no breakthrough gift and no sect inscription will ever teach one. They sit alongside your other techniques, so you cast them the same way - and each still needs the realm shown below to be performed.
| Art | Merit | Realm to cast | Qi | Cooldown |
|---|---|---|---|---|
| Guiding Lantern (引路灯) | 100 | Body Refinement | 15 | 45 s |
| Merciful Hand (慈悲手) | 350 | Qi Condensation | 30 | 25 s |
| Aegis of Boundless Compassion (慈航护体) | 800 | Foundation Establishment | 60 | 40 s |
| Bestow Virtuous Qi (渡气诀) | 1500 | Golden Core Formation | 10 | 30 s |
| Karmic Absolution (消业咒) | 2200 | Nascent Soul | 50 | 600 s |
| Body of Accumulated Merit (功德金身) | 3000 | Soul Formation | 90 | 120 s |
These are the shipped defaults; like every technique they can be retuned in the Arts config, and their strength grows with technique mastery. Where an art picks a target, it takes the nearest player who is at least Merit-Min-Realm-Gap realms below you, with no check on sect or friendship.
- Guiding Lantern. Marks the nearest eligible player within 12 blocks. For 5 minutes they gain 20% more Qi from every source. With no one in range, the cast is refunded.
- Merciful Hand. Heals the nearest eligible player within 8 blocks, but only one who is below 60% of their maximum health (
Merit-Heal-Target-Health-Percent). The heal is 30 plus 8 for every realm of gap between you. It also pays you the 15 Merit above, within the gates. If nobody qualifies, or the patient is healthy, the cast is refunded. - Aegis of Boundless Compassion. A gathered art: you channel it for between 1 and 5 seconds at 6 Qi per second, and a full channel hits at 1.5 times power. On release it wards every other player within 10 blocks - friend or foe, in your sect or not - with 25% damage reduction (times the charge power) for 12 seconds. It never wards you.
- Bestow Virtuous Qi. Takes up to 50 Qi from you and gives it to the nearest eligible player within 10 blocks, who receives more than you spend. The bonus is 50%, raised by 10% of itself for each rank step you have climbed: 70% extra at Merit Complete, 75% at Golden Body of Merit. The recipient's own Qi-gain multipliers then apply.
- Karmic Absolution. Clears up to 40 of your own Karma per cast (
Merit-Absolution-Karma-Cleared), with a ten-minute cooldown. With a clean ledger it does nothing. This is the one place Merit touches Karma, and it only ever lowers it. - Body of Accumulated Merit. The capstone. It heals you for 80 plus 20 per rank step, and wards you with 20% damage reduction for 15 seconds plus 3 per rank step. At the rank it unlocks, that is a 180 heal and 30 seconds of protection, before mastery.
For Server Owners
Every value on this page lives in mods/Siren_Cultivation/Society/MeritConfig.json; the full file is on the Society config page.
| Key | Default | What it does |
|---|---|---|
Merit-Enabled | true | Master toggle. Off: no deed is credited, no rank-ups or art grants happen, /cultivation merit grant does nothing, and Dao Sermons refuse to start (a sermon would pay its lecturer nothing). Arts already learned stay learned. |
Merit-Max | 3000.0 | The ceiling and the page's denominator. The art thresholds are fixed at 100, 350, 800, 1500, 2200 and 3000, so lowering this below one makes that art and every art above it unreachable. |
Merit-Daily-Cap | 300.0 | Most Merit one cultivator can earn from deeds in a 24-hour window. |
Merit-Same-Beneficiary-Cooldown-Seconds | 1800.0 | The pair cooldown for repeatable deeds with a person on the receiving end. |
Merit-Min-Realm-Gap | 1 | Realms you must out-rank the other person by for teaching and Merciful Hand; also how far below you an art's target must be. |
Merit-Karma-Throttle-At-Max | 0.6 | How much of your gain full Karma removes. |
Merit-Karma-Cap-Reduction | 0.3 | How much of Merit-Max full Karma takes off your ceiling. |
Merit-Devil-Path-Multiplier | 0.75 | Gain multiplier on the Devil Path. |
Merit-Righteous-Path-Multiplier | 1.1 | Gain multiplier on the Righteous Path. |
Merit-Min-Gain-Multiplier | 0.25 | Floor under the combined Karma and Path multiplier - Merit is slowed, never stopped. |
Merit-Per-Teach | 60.0 | Base Merit for teaching a disciple. |
Merit-Per-Cleanse-Assist | 15.0 | Base Merit for an assist deed - paid for each Merciful Hand heal. |
Merit-Per-Contribution-Point | 0.2 | Merit per sect contribution point, for donations, missions and Library funding. |
Merit-Per-Donation-Cap | 40.0 | Most Merit one donation can pay. |
Merit-Per-Mission-Cap | 50.0 | Most Merit one mission can pay. |
Merit-Per-Fund-Cap | 40.0 | Most Merit one Library funding can pay. |
Merit-Heal-Target-Health-Percent | 60.0 | Merciful Hand only heals a patient below this percent of max health. |
Merit-Absolution-Karma-Cleared | 40.0 | Karma one Karmic Absolution clears. |
Other Merit sources are tuned where they live: Soul-Spare-Merit in the Soul Escape config, the Tea-Merit-* and Weiqi-Merit-* keys on the Tea Ceremony and Weiqi pages, and the Sermon-Merit-* keys on the Dao Sermon page.
Add-ons can read and credit Merit through the Public API (getMerit, addMerit) and react to it with the pre-gain, gain and rank-up events - see the API events.
| Command | Description | Permission |
|---|---|---|
/cultivation merit | Open the Merit page. | cultivation |
/cultivation merit grant {player} {amount} | Admin correction and testing: add Merit to a player, or remove it with a negative amount. Bypasses the deed gates, but is clamped between 0 and Merit-Max and still triggers rank-ups and art grants. | cultivation.admin |
Related: Karma, Dao, Techniques, Commands, Permissions.