The World/Nascent Soul Escape·

Nascent Soul Escape

v0.10.2

Nascent Soul Escape (元婴遁走) gives a Nascent Soul or higher cultivator, struck down by another player in a fight that would otherwise kill them, one real chance to flee - as a soul, not a body - rather than simply dying. It is a genuine second chance with real costs and real limits, not a second life handed out for free.

Off by default

Nascent Soul Escape ships disabled (Soul-Escape-Enabled: false). It changes the meaning of every high-realm PvP death on a server, and a server owner decides whether it belongs on their world before turning it on.

What Triggers It

There is no command that begins an escape. Only being struck down by another player while eligible does - /cultivation soul status is the entire player-facing command surface this feature has.

A killing blow only opens an escape when every one of these holds:

Every one of these is a silent refusal except running out of sanctuary, distance, duel, instance, run, daily allowance or Qi - those tell you why, since by this point you're high enough realm to have expected an escape.

While Your Soul Is Fleeing

For a shrinking window of time, you become a wraith: flying, fast, with no inventory access and no interactions. A fleeing soul can only fly and look for safety - it cannot fight, trade, build, claim land or a sect hall, place a formation, or step through any instance gate (Sea of Consciousness, the Heavenly Realm, the Trial Pagoda, a dungeon, a Ruin Vault). Any mount you were riding is dismounted, and a summoned spirit beast is recalled home for the duration - it keeps everything it has cultivated and comes straight back if you survive.

The window shrinks with use. The first escape of the day gets the full window; each escape already used today shrinks the next one, down to a configured floor.

The escape is never free. A percentage of your current Qi is charged the instant the attempt begins - spent even if you are later struck down - with a floor so the cost can never be trivialized down to nothing by spending your Qi bar to zero first. If Lifespan is enabled on your server, a Lifespan cost is charged too.

A fleeing soul can be extinguished early - struck down again before reaching safety ends the escape immediately, in real death, and charges the extinguisher extra karma and Yin shift on top of a normal kill's own.

Reaching a Sanctuary

Reach a sanctuary you control before the window closes - your Cave Abode, your sect hall, or a Warding Formation you own (each individually toggleable by a server owner) - and you return to your body: weakened, and short exactly the Qi (and, if enabled, Lifespan) it cost to escape at all. Nothing scavenged mid-flight survives the trip - your inventory is restored exactly as it was the moment the escape began, so a pickup made while fleeing simply vanishes rather than being kept, duplicated, or dropped as a refund.

If the cultivator who struck you down never touches your fleeing soul and you make it to safety, they are credited a small amount of Merit for sparing you - unless the two of you are sect mates.

Failing

Running out of time, or being extinguished, is a real death - credited exactly as if the escape had never happened at all: the same kill credit, karma, Path War consequence and manual drop a straight kill would produce. Disconnecting or changing worlds mid-flight forfeits the escape the same way; the death itself is always delivered the next time you log in.

Nothing is duplicated, refunded, or lost in the process. Every in-flight reward, stake, or delivery your soul was already owed still arrives once you're back in your body; everything a soul cannot touch simply waits, untouched, until then.

For Server Owners

Every value on this page lives in mods/Siren_Cultivation/Society/SoulEscapeConfig.json.

KeyDefaultControls
Soul-Escape-EnabledfalseMaster toggle. Ships off.
Soul-Escape-Window-Seconds75.0The un-shrunk window - what the first escape of the day gets.
Soul-Escape-Window-Min-Seconds20.0The floor the window shrinks down to.
Soul-Escape-Window-Shrink-Percent-Per-Escape25.0Percent the window shrinks by, per escape already used today.
Soul-Escape-Min-Realm4 (Nascent Soul)Lowest realm eligible to escape at all.
Soul-Escape-Daily-Max3Escapes allowed per real day, account-scoped. 0 disables the feature entirely.
Soul-Escape-Qi-Cost-Percent25.0Percent of current Qi charged at the start of the attempt.
Soul-Escape-Qi-Cost-Floor-Percent-Of-Next10.0Floor under that cost, as a percent of the Qi needed for your next advance - keeps the price real even at low current Qi. 0 restores the old percent-of-current-only pricing.
Soul-Escape-Lifespan-Hours6.0Lifespan hours charged at the start, only while Lifespan is enabled.
Soul-Escape-Min-Sanctuary-Distance-Chunks4Your nearest owned sanctuary must be at least this far away for the escape to be offered.
Soul-Sanctuary-AbodetrueWhether a Cave Abode counts as a sanctuary.
Soul-Sanctuary-Sect-HalltrueWhether a sect hall counts as a sanctuary.
Soul-Sanctuary-FormationtrueWhether an owned Warding Formation counts as a sanctuary.
Soul-Restore-Health-Percent35.0Percent of max health restored on survival.
Soul-Weakened-Minutes10.0Duration of the Weakened debuff on survival. 0 skips it.
Soul-Extinguish-Hits1Hits required to extinguish a fleeing soul early.
Soul-Extinguish-Hit-Cooldown-Millis400Throttle so one multi-hit swing can't count as more than one hit.
Soul-Extinguish-Karma12.0Extra karma paid to the extinguisher, on top of a normal kill's own.
Soul-Extinguish-Yin-Shift4.0Extra Yin shift paid to the extinguisher, on top of a normal kill's own.
Soul-Spare-Merit20.0Merit paid to the original killer if they never touch the soul and it reaches sanctuary. 0 disables it.
Soul-Drop-Scavenged-ItemstrueWhether items picked up mid-flight are discarded on survival, rather than kept.
Soul-Forfeit-Attribution-Hours24.0How long a disconnect forfeit still credits the original killer once you log back in. 0 never attributes it; 720 (30 days) is the ceiling.
Soul-Broadcast-Radius-Blocks64How far the begin/killer chat lines reach beyond the soul and the killer themselves. 0 tells only those two.
Soul-Announce-To-WorldfalseWhether an escape also fires a world-wide event title, on top of the targeted chat lines.
Commands
CommandDescriptionPermission
/cultivation soul statusReports whether you're currently fleeing (and seconds left), or your realm, today's escapes used, the window you'd get right now, and the distance to your nearest owned sanctuary.cultivation

The in-game Codex carries its own Nascent Soul Escape article - see The Codex. For the PvP consequence chains this sits alongside, see Path War and Karma.