CULTIVATION

Draw the spirit energy out of the world, climb seven realms toward immortality, and survive the lightning the heavens send to answer every breakthrough. A full Xianxia progression system for Hytale.

7 Realms · 28 Stages 9 Skill Branches 156 API Events Version 0.11.0

The Path at a Glance

Every cultivator walks the same opening road — gather Qi, climb the realms, endure the tribulation — and then chooses how to spend the power that road grants them.

New Cultivator
Body Refinement · Early

Gather Qi
Meditate or absorb Cores

Advance & Break Through
Timed meditation rituals

Survive the Tribulation
Lightning, or the Heart-Devil

Choose a Race
at Golden Core Formation

Walk a Dao
Element · Yin-Yang · Path

Join the World
Sects · Abodes · War

Master the Arts
Skill tree · Techniques

Ascend
past Void Refinement Peak

New Cultivator
Body Refinement · Early

Gather Qi
Meditate or absorb Cores

Advance & Break Through
Timed meditation rituals

Survive the Tribulation
Lightning, or the Heart-Devil

Choose a Race
at Golden Core Formation

Walk a Dao
Element · Yin-Yang · Path

Join the World
Sects · Abodes · War

Master the Arts
Skill tree · Techniques

Ascend
past Void Refinement Peak

The opening road, where it forks, and where it now ends

Systems

Cultivation is built as a stack of independent systems. You can run only the realm ladder, or turn on every one of these.

境

Realms & Stages

Seven realms, four sub-stages each. Advancement is routine; breakthrough is a ritual you can fail.

氣

Qi Gathering

Meditate to drain a chunk's Spirit Vein, or hunt creatures for Spirit, Profound and Divine Cores.

劫

Tribulations

Lightning falls on every breakthrough. Lean too far into Yin or Yang and you face the Heart-Devil Trial instead.

道

The Dao

A drifting Yin-Yang balance, the Devil/Righteous path split, Personal Daos and the Heavenly Dao, built on your spiritual root's ten elements.

術

Techniques

Active arts learned from lootable manuals — fly on your sword, cross a valley in one step, call down a thunder palm.

宗

Sects & War

Found a sect, claim a hall on a dragon vein, raise formations, and take a rival's mountain by siege.

丹

Alchemy

Brew pills that steady a ritual, ward off the inner demon, or push a stubborn breakthrough over the line.

獸

Spirit Beasts

Tame or hatch companions that cultivate their own realm beside you as Guardian, Gatherer or Warden.

身

Profiles

Keep up to three separate cultivators on one account — start again from Body Refinement without losing the soul you spent a month on.

芒

Auras

Realm-colored Qi pours off every cultivator — read a stranger's realm and stage from across a field, before a word is spoken.

号

Titles

Earned, purely cosmetic titles worn above your head, in chat, on the rankings and on your sect's roster.

昇

Ascension

The capstone past Void Refinement Peak: fifteen minutes under escalating crimson lightning, and the choice to stay at the summit or climb again.

天

Heavenly Realm

A permanent sky archipelago past Void Refinement: endless floating isles across nine island realms, entered by the Southern Heavenly Gate once you have Ascended.

識

Sea of Consciousness

A private sea that mirrors you, rebuilt from your realm, stage, Qi and Dao each time you open it — from a forty-block pond to an open sea three thousand blocks across.

祕

Secret Realms

Sites that open on their own and seal themselves — richer Qi, rarer beasts, and an extra roll for a manual on every kill inside.

象

Celestial Events

Spirit Tide, Meteor Shower, Blood Moon and Starfall Convergence — server-wide phenomena that change the sky and the rules for everybody at once.

潮

Beast Tide

Waves of corrupted beasts siege a sect hall or Cave Abode, and the defenders have to break the beacon before the ground gives way.

災

Calamity Beast

A wandering world boss under an ashen omen sky. It holds no ground, and pays Spirit Stones by how much damage you dealt.

裂

Void Rift

Every hour or two the wilderness tears open: five waves of corrupted beasts, then a Warden boss, and Spirit Stones for everyone who fought.

塔

Trial Pagoda

A solo tower of Guardian fights and brazier puzzles. Unlimited attempts, a floor record that never resets, and a reward for every new floor.

功

Merit

Karma's mirror: a virtue ledger earned by teaching, serving your sect and showing restraint, with six ranks and six arts that nothing else can teach.

師

Master & Disciple

Take on a disciple: shared meditation lifts both of you, you may teach an art directly, and their breakthrough pays you.

觀

Reading Your HUD

The corner HUD explained: the Qi orb, everything affecting you right now with the time left on each, and what every icon means.

匠

Public API

370 events across 51 event classes, open registries, and a provider hook that lets a mod replace the ladder entirely.

The Seven Realms

Every player starts at Body Refinement, Early-Stage. Each realm grants additive max health and a percentage damage bonus, so the gap between a mortal and a Void Refiner is enormous.

體
Body Refinement
Where every mortal begins — tempering flesh before energy.
REALM I
氣
Qi Condensation
Ambient spirit energy first gathers and holds inside the body.
REALM II
築
Foundation Establishment
The base is laid; progress stops being reversible by accident.
REALM III
丹
Golden Core Formation
A core forms. Your race may be chosen here, once.
REALM IV
嬰
Nascent Soul
The soul takes an infant form and can act apart from the body.
REALM V
神
Soul Formation
Soul and body fuse into something no longer quite human.
REALM VI
虛
Void Refinement
The last realm before the mortal world stops being enough — and the ground Ascension is fought on.
REALM VII

Full realm mechanics

Start Here

Quick Reference
CommandDoes
/cultivationOpen your cultivation stats page
/cultivation meditateSit and draw Qi from the chunk's Spirit Vein
/cultivation hudToggle the persistent corner HUD
/cultivation raceOpen the race menu (Golden Core Formation and up)
/cultivation adminLive in-game config editor admin

Aliases: /cult and /qi both work anywhere /cultivation does.