The World/Celestial Events·

Celestial Events

A Celestial Event (天象) is a phenomenon the whole server shares. One runs at a time, chosen at random after a quiet interval, each with a sky of its own and a rule of its own. Nobody triggers them and nobody owns them — the heavens keep their own schedule, and /celestial tells you what is overhead and how long is left.

The schedule

ValueKey
Quiet intervala random 60 – 120 minutes after each event endsCelestial-Interval-Min-Minutes / -Max-Minutes
Scheduler tick30sCelestial-Check-Interval-Seconds
Sky blend4s in and outCelestial-Sky-Transition-Seconds
Screen title on startonCelestial-Announce-Titles-Enabled

After each event ends — or after boot, if none is running yet — the scheduler waits a random point in that band, then starts one, chosen at random weighted by each event's own Weight among those currently enabled. Only one event runs at a time.

A tribulation always wins the sky

A tribulation storm covering a player's own position overrides the celestial sky for that player only. Everyone else keeps the celestial sky, and it resumes for them the moment they step out of the storm. Your breakthrough is never robbed of its weather by something happening elsewhere on the server.

Spirit Tide

灵潮 — every Spirit Vein on the server regenerates 2.5× faster for fifteen minutes.

ValueKey
Duration15 minutesSpirit-Tide-Duration-Minutes
Vein regeneration×2.5Spirit-Tide-Vein-Regen-Multiplier

A tide lifts every meditation spot at once rather than a favored few. It does not raise any chunk's tier or its ceiling — a common vein still caps where it always did, it simply refills toward that cap much faster. The practical effect is that a spot you had drained flat becomes worth sitting on again immediately, and a group all cultivating in the same region stops competing for the same vein.

Meteor Shower

流星 — some of the ground turns out to have been hit.

ValueKey
Duration10 minutesMeteor-Shower-Duration-Minutes
Site density3% of meditated chunksMeteor-Shower-Site-Density-Percent
Site tierRich veinMeteor-Shower-Vein-Tier
Site Qi2,000Meteor-Shower-Vein-Qi

While a shower runs, roughly 3% of the chunks a cultivator meditates in turn out to hold a fallen meteor — that chunk's Spirit Vein is lifted to a rich vein holding 2,000 Qi for as long as the shower lasts, then settles back to whatever it truly was.

At 2,000 Qi a meteor site clears the 750 breakthrough bar with room to spare, which is the real prize: a shower can hand an ordinary patch of ground the one property it never had.

Nothing is permanently rewritten

A site is only ever touched — boosted or reverted — at the moment a cultivator's meditation actually reaches that chunk. An unvisited site never manifests at all. The shower does not walk the world writing to veins; it changes what you find when you sit down, and unwinds itself the same way.

Blood Moon

血月 — the sky favors one road and turns against the other.

ValueKey
Duration12 minutesBlood-Moon-Duration-Minutes
Devil path damage+20%Blood-Moon-Devil-Damage-Bonus-Percent
Righteous path damage−20%Blood-Moon-Righteous-Damage-Penalty-Percent

This applies in every fight, not only in fights between the two paths — against mobs, in duels, in a sect war, everywhere. A Blood Moon is the twelve minutes in which a demonic cultivator's grievances get settled.

It requires Path-Enabled in DaoConfig.json and reads whichever path the attacker currently walks. An unaligned cultivator — the mortal middle road — is unaffected in either direction. See Karma and the two paths.

Beast Tide

兽潮 — the wilds converge on a defended hall.

A Beast Tide is a siege: waves of creatures throw themselves at a sect hall or Cave Abode, capped by a boss "lord," until the site's defended beacon breaks or holds. It is non-lethal by default, and settles on the beacon's integrity — the defenders who hold it earn contribution, and a site that falls sees its Spirit Vein weakened for a time. See Beast Tide for the full mechanics; this page only tracks it as one of the events the scheduler can pick.

Starfall Convergence is on the roster too

This page's own accounting predates Starfall Convergence, a further scheduled event Event World Bosses below assumes exists alongside the four documented here. Run /celestial list in game for the full, current roster and each event's live parameters until this page catches up.

Event World Bosses

v0.10.1 Four of the mod's public celestial events now carry a real chance of manifesting their own themed boss the moment they begin — no Storm Omen-style opt-in, the sky itself is the warning:

EventBoss
Spirit TideTide Leviathan
Meteor ShowerMeteor Golem
Blood MoonBloodmoon Howler
Starfall ConvergenceStarfall Snapdragon

An open registry

The four above are the shipped set, not the whole set. Celestial Events are an open registry: an add-on can hang another phenomenon off the same scheduler, the same weighted pick, the same sky-override machinery and the same /celestial output, without touching the mod. See Registries.

/celestial list prints every registered event and whether the scheduler may currently pick it — including anything an add-on contributed.

Tuning

Everything above lives in CelestialConfig.json. Each of the four has its own -Enabled, its own Weight in the random pick, its own duration, and its own -Weather field naming the Weather asset for its sky (blank uses the shipped one). Celestial-Enabled is the master switch.

JSON only, for now

Celestial Events are not in the /cultivation admin in-game editor yet — only Web Store and Ascension were wired in for v0.8.0. Edit CelestialConfig.json directly. See Configuration.

Related Commands
CommandDoes
/celestialWhat is overhead, and how long is left — or when the next one is due; also opens the themed dashboard
/celestial listEvery registered event and whether it can currently be picked
/celestial start <id>Start one now, ending whatever is running admin
/celestial stopEnd the running event immediately admin

/celestial itself needs cultivation.celestial; start and stop need cultivation.admin.