The World/Celestial Events·界

Celestial Events

A Celestial Event (天象) is a phenomenon the whole server shares. One runs at a time, chosen at random after a quiet interval, each with a sky of its own and a rule of its own. Nobody triggers them and nobody owns them — the heavens keep their own schedule, and /celestial tells you what is overhead and how long is left.

The roster

Seven events share the one celestial slot. Five are drawn by the scheduler; two are started by their own systems and merely borrow the slot, so the sky and the one-at-a-time rule apply to them too.

EventStarted byRunsWhat it does
Spirit Tide 灵潮the scheduler15 minEvery Spirit Vein regenerates ×2.5 faster
Meteor Shower 流星the scheduler10 minSome meditated ground turns out to hold a fallen meteor
Blood Moon 血月the scheduler12 minDevil-path damage up, Righteous-path damage down
Starfall Convergence 星陨汇聚the scheduler12 minBoth enlightenment rolls land twice as often
Heavenly Schismthe scheduler10 minA Path War scoring window
Beast Tide 兽潮its own timerwarning, then a siegeWaves of beasts assault a hall or Cave Abode
Calamity Beast 灾劫兽its own timeran omen sky, then a bossA wandering world boss

The schedule

ValueKey
Quiet intervala random 60 – 120 minutes after each event endsCelestial-Interval-Min-Minutes / -Max-Minutes
Scheduler tick30sCelestial-Check-Interval-Seconds
Sky blend4s in and outCelestial-Sky-Transition-Seconds
Screen title on startonCelestial-Announce-Titles-Enabled

After each event ends — or after boot, if none is running yet — the scheduler waits a random point in that band, then starts one, chosen at random weighted by each event's own Weight among those currently enabled. Only one event runs at a time. Beast Tide and the Calamity Beast's omen carry a weight of 0, so the draw never picks them; they start from their own timers and hold the slot while they run.

A paid Divination reading, /divine heavens, can name the event the scheduler has already settled on next, and sometimes the boss that rides with it.

A tribulation always wins the sky

A tribulation storm covering a player's own position overrides the celestial sky for that player only. Everyone else keeps the celestial sky, and it resumes for them the moment they step out of the storm. Your breakthrough is never robbed of its weather by something happening elsewhere on the server.

Spirit Tide

灵潮 — every Spirit Vein on the server regenerates 2.5× faster for fifteen minutes.

ValueKey
Duration15 minutesSpirit-Tide-Duration-Minutes
Vein regeneration×2.5Spirit-Tide-Vein-Regen-Multiplier

A tide lifts every meditation spot at once rather than a favored few. It does not raise any chunk's tier or its ceiling — a common vein still caps where it always did, it simply refills toward that cap much faster. The practical effect is that a spot you had drained flat becomes worth sitting on again immediately, and a group all cultivating in the same region stops competing for the same vein.

Meteor Shower

流星 — some of the ground turns out to have been hit.

ValueKey
Duration10 minutesMeteor-Shower-Duration-Minutes
Site density3% of meditated chunksMeteor-Shower-Site-Density-Percent
Site tierRich veinMeteor-Shower-Vein-Tier
Site Qi2,000Meteor-Shower-Vein-Qi

While a shower runs, roughly 3% of the chunks a cultivator meditates in turn out to hold a fallen meteor — that chunk's Spirit Vein is lifted to a rich vein holding 2,000 Qi for as long as the shower lasts, then settles back to whatever it truly was.

At 2,000 Qi a meteor site clears the 750 breakthrough bar with room to spare, which is the real prize: a shower can hand an ordinary patch of ground the one property it never had.

Nothing is permanently rewritten

A site is only ever touched — boosted or reverted — at the moment a cultivator's meditation actually reaches that chunk. An unvisited site never manifests at all. The shower does not walk the world writing to veins; it changes what you find when you sit down, and unwinds itself the same way.

Blood Moon

血月 — the sky favors one road and turns against the other.

ValueKey
Duration12 minutesBlood-Moon-Duration-Minutes
Devil path damage+20%Blood-Moon-Devil-Damage-Bonus-Percent
Righteous path damage−20%Blood-Moon-Righteous-Damage-Penalty-Percent

This applies in every fight, not only in fights between the two paths — against mobs, in duels, in a sect war, everywhere. A Blood Moon is the twelve minutes in which a demonic cultivator's grievances get settled.

It requires Path-Enabled in DaoConfig.json and reads whichever path the attacker currently walks. An unaligned cultivator — the mortal middle road — is unaffected in either direction. See Karma and the two paths.

Starfall Convergence

星陨汇聚 — a night sky thick with falling stars, read as an omen that favors sudden insight.

ValueKey
Duration12 minutesStarfall-Convergence-Duration-Minutes
Enlightenment chance×2Starfall-Convergence-Enlightenment-Chance-Multiplier
Pick weight1Starfall-Convergence-Weight

While it runs, both enlightenment rolls land twice as often: the roll for Dao Enlightenment and the roll that can teach you an art outright. It touches nothing else — no vein, no damage, no reward — so the practical advice is simply to meditate through it.

The multiplier stacks multiplicatively with the Reclusive Cultivator preset's own, rather than replacing it. The Dao roll is then held under Dao-Enlightenment-Chance-Max-Per-Roll, applied last, so a Starfall night on a Reclusive server still cannot push a single roll past that ceiling.

Heavenly Schism

The Righteous and Devil paths' contest comes with its own celestial window. For ten minutes every scored kill counts double and an opposed-path kill can resolve even on a PvP-off world; win the window and your side's meditation draws a standing Qi bonus. It is drawn by the scheduler like the four above (weight 0.6 by default) but is tuned in the Path War config, not here. Everything about it is on the Path War page.

Beast Tide

兽潮 — the wilds converge on a defended hall.

A Beast Tide is a siege: waves of creatures throw themselves at a sect hall or Cave Abode, capped by a boss "lord," until the site's defended beacon breaks or holds. It is non-lethal by default, and settles on the beacon's integrity — the defenders who hold it earn contribution, and a site that falls sees its Spirit Vein weakened for a time. See Beast Tide for the full mechanics.

Its warning phase is a celestial event in its own right: the sky changes while a tide is inbound. But the celestial scheduler never picks it. The tide chooses its own target and its own moment, and takes the slot only when nothing else is using it.

Calamity Beast

灾劫兽 — the same sky machinery, a different guest. A Calamity Beast is a wandering world boss, and the omen that announces it is registered with the scheduler as beast_omen: an ashen sky for a few minutes before the beast is on the ground. Like the Beast Tide it is never drawn by the scheduler. It rolls its own long wait, holds the slot for the length of its omen, and will not start while any other celestial event is running or due to begin. See Calamity Beast.

Void Rift is not a celestial event

A Void Rift is the other big timed world event, but it never takes the celestial slot, changes no sky and does not appear in /celestial list. It only defers to this system: with Rift-Defer-While-Other-Event-Active on (the default), a rift waits while a celestial event, a Beast Tide assault or a Calamity Beast is running.

Event World Bosses

v0.10.1 Four of the mod's public celestial events now carry a real chance of manifesting their own themed boss the moment they begin — no Storm Omen-style opt-in, the sky itself is the warning:

EventBoss
Spirit TideTide Leviathan
Meteor ShowerMeteorfall Colossus
Blood MoonBloodmoon Howler
Starfall ConvergenceStarfall Devourer

An open registry

The events above are the shipped set, not the whole set. Celestial Events are an open registry: an add-on can hang another phenomenon off the same scheduler, the same weighted pick, the same sky-override machinery and the same /celestial output, without touching the mod. See Registries.

/celestial list prints every registered event and whether the scheduler may currently pick it — including Beast Tide and the Calamity Beast's omen, which never read as pickable, and anything an add-on contributed.

Tuning

Everything above except Heavenly Schism, Beast Tide and the Calamity Beast lives in CelestialConfig.json. Spirit Tide, Meteor Shower, Blood Moon and Starfall Convergence each have their own -Enabled, their own Weight in the random pick, their own duration, and their own -Weather field naming the Weather asset for its sky (blank uses the shipped one). Celestial-Enabled is the master switch. Heavenly Schism's window is tuned by the Path-War-Window-* keys in the Path War config, the Beast Tide's in TideConfig, and the Calamity Beast's in WorldBossConfig.

Partly in the in-game editor

The Celestial Events section of the /cultivation admin editor covers the scheduler's own switches and the Spirit Tide, Meteor Shower and Blood Moon numbers. Starfall Convergence's keys and every -Weather field are edited in CelestialConfig.json directly. See Configuration.

Related Commands
CommandDoes
/celestialWhat is overhead, and how long is left — or when the next one is due; also opens the themed dashboard
/celestial listEvery registered event and whether it can currently be picked
/celestial start <id>Start one now, ending whatever is running admin
/celestial stopEnd the running event immediately admin
/celestial rearmRe-arm the schedule and commit a fresh prophecy under the current config right away admin

/celestial itself needs cultivation.celestial; start, stop and rearm need cultivation.admin.