Configuration/Server Tuning Presets·

Server Tuning Presets

Cultivation ships more than a hundred tunable values, which is a lot to face on a fresh server. These are five opinionated starting points — change what you like afterwards. Every key below is real; anything not listed keeps its default.

How to apply these

You can edit the JSON under mods/Siren_Cultivation/, or set the same values live in game through /cultivation admin with no restart. The File column tells you where each key lives — see Configuration for the full reference.

Gentle

For a small friendly server, or players new to the genre. Progress is quicker, the heavens are survivable, and nothing you own can be lost to neglect.

KeyValueDefaultFile
Base-Qi-Requirement120.0175.0Config.json
Substage-Growth-Rate1.451.55Config.json
Realm-Base-Multiplier3.54.25Config.json
Tribulation-LethalfalsetrueBreakthroughConfig
Tribulation-Damage-Percent-Of-Max-Health10.015.0BreakthroughConfig
Spirit-Core-Drop-Chance0.180.12SpiritCoreConfig
Profound-Core-Drop-Chance0.060.035SpiritCoreConfig
Upkeep-EnabledfalsetrueDwellingConfig
Spring-Qi-Per-Hour90.060.0DwellingConfig
Keep the spectacle

Leave Tribulation-Enabled on even here. Turning lethality off keeps the lightning, the noise and the tension while guaranteeing a bolt always leaves a sliver of health.

Default

The shipped balance, listed so you can see what you are moving away from — and return to it. A first breakthrough is a real event, a failed one costs a sub-stage, and land is worth fighting over.

KeyValueWhat it sets
Base-Qi-Requirement175.0Qi for the very first rung
Substage-Growth-Rate1.55Cost growth per sub-stage
Realm-Base-Multiplier4.25Cost step at each new realm
Tribulation-Damage-Percent-Of-Max-Health15.0Damage per bolt
Spirit-Vein-Regen-Per-Second1.5Vein recovery
Spirit-Vein-Drain-Per-Second2.75Meditation drain

Hardcore

A long, punishing climb where Void Refinement is a server event rather than a weekend. Advancements become dangerous too, and Qi is genuinely scarce.

KeyValueDefaultFile
Base-Qi-Requirement260.0175.0Config.json
Substage-Growth-Rate1.701.55Config.json
Realm-Base-Multiplier5.04.25Config.json
Advancement-Tribulation-EnabledtruefalseBreakthroughConfig
Tribulation-Damage-Percent-Of-Max-Health20.015.0BreakthroughConfig
Tribulation-Damage-Realm-Multiplier1.181.12BreakthroughConfig
HeartDevil-Composure-Drain-Per-Pulse45.034.0BreakthroughConfig
Spirit-Core-Drop-Chance0.070.12SpiritCoreConfig
Spirit-Vein-Regen-Per-Second1.01.5SpiritVeinConfig
Spirit-Vein-Rich-Chance0.020.03SpiritVeinConfig
Turn advancement tribulations on carefully

With Advancement-Tribulation-Enabled set to true, every one of the 28 rungs draws lightning rather than just the seven breakthroughs. At 6% of max health per bolt it is survivable — but combined with Tribulation-Lethal it means a careless low-health player can die to routine progress.

PvP & Sect War

For a server where the point is the conflict. Wars come around often, sects are large enough to field a raid, and holding ground actually hurts trespassers.

KeyValueDefaultFile
Sect-Max-Members2012SectConfig
War-Cooldown-Hours6.024.0WarConfig
War-Required-Hold-Seconds90.0120.0WarConfig
War-Window-Seconds900.0600.0WarConfig
Trapping-LethaltruefalseFormationConfig
Trapping-Damage-Percent-Of-Max-Health6.04.0FormationConfig
Duel-Max-Wager20000 (unlimited)DuelConfig
Sect-Hall-Min-Vein-Tier21SectConfig
Leave War-Requires-Defender-Online alone

It defaults to true for good reason. Setting it false allows a sect to lose the hall it spent weeks scouting while nobody is logged in, which is the fastest way to lose a playerbase. Shorten War-Cooldown-Hours instead — that produces more fights without producing sleeping victims.

Raising Sect-Hall-Min-Vein-Tier to 2 restricts halls to dragon veins only — roughly 0.3% of chunks. That makes a hall genuinely rare and therefore worth a siege, but on a small map it can mean very few valid sites, so check your world first.

Solo & Small Co-op

Singleplayer, or two or three friends. The multiplayer systems refuse politely when off, so turning them down removes menus that would otherwise never be used.

KeyValueDefaultFile
Wars-EnabledfalsetrueWarConfig
Duels-EnabledfalsetrueDuelConfig
Upkeep-EnabledfalsetrueDwellingConfig
Sect-Hall-Min-Vein-Tier11SectConfig
Spring-Qi-Per-Hour100.060.0DwellingConfig
Seclusion-Qi-Per-Hour40.025.0DwellingConfig
Spirit-Vein-Rich-Chance0.050.03SpiritVeinConfig

Leaving Sects-Enabled on is deliberate even solo — a one-person sect still claims a hall and still earns the sect-wide Qi bonus, which is a meaningful chunk of progression to switch off.

The One Rule You Must Not Break

Vein regeneration must stay below drain

Spirit-Vein-Regen-Per-Second multiplied by the highest tier multiplier (Spirit-Vein-Dragon-Regen-Multiplier, default 1.6) has to remain lower than Spirit-Vein-Drain-Per-Second.

At the defaults: 1.5 × 1.6 = 2.4, safely under the 2.75 drain. If the product ever exceeds drain, a dragon-vein chunk regenerates faster than a player can consume it, becomes an infinite Qi fountain, and the entire progression curve stops mattering — no matter how high you set the Qi requirements.

Retuning a Live Server

These are starting points, not official balance

The values above are suggestions built around the shipped defaults, not tested competitive tuning. Change one group at a time and watch how your players actually progress.