The World/Heavenly Oath·界

Heavenly Oath

A Heavenly Oath (天道誓言) is a binding pact two cultivators consensually swear to each other. Neither side is forced into it, and neither side can walk away from it for free once it is sworn - break the terms, and the punishment is automatic. Change your minds together instead, and there is no penalty at all.

The four kinds

TypeCommand valueWhat it binds
Non-AggressionNON_AGGRESSIONNeither party may attack the other.
Sect LoyaltySECT_LOYALTYA cultivator's loyalty is bound to a sect's cause; leaving the sect sworn to breaks it.
Wagered DuelWAGERED_DUELA duel staked on banked Qi - breaking it forfeits the stake outright, on top of the standard breach penalty.
Master's TeachingMASTER_TEACHA master's pact to teach a prospective disciple.

The command value is what you type for <type>; it is not case-sensitive, but the underscore is required. The name in the first column is what the game itself calls the oath.

no

yes

both agree

terms broken

/cultivation oath offer
Non-Aggression · Sect Loyalty · Wagered Duel · Master's Teaching

Accepted within 120s?

Offer expires

Oath is bound

How does it end?

Mutual dissolve
no penalty

Breach
Qi loss + karma + Dao-Heart Flaw

no

yes

both agree

terms broken

/cultivation oath offer
Non-Aggression · Sect Loyalty · Wagered Duel · Master's Teaching

Accepted within 120s?

Offer expires

Oath is bound

How does it end?

Mutual dissolve
no penalty

Breach
Qi loss + karma + Dao-Heart Flaw

Sworn by consent, ended by consent or by consequence - there is no third way out.

Swearing one

/cultivation oath offer <player> <type> [wager]
/cultivation oath accept <player>
/cultivation oath decline <player>

accept and decline name the cultivator whose offer you are answering. The same two commands answer a dissolve request.

Value
Offer expiry120 seconds
Offer/dissolve spam cooldown3 seconds, per offerer
Wager capnone by default - Oath-Max-Wager ships 0, meaning unlimited

The wager only matters for a Wagered Duel - the other three kinds carry no stake.

Breaking one

An oath is not a suggestion. Break its terms and the heavens collect automatically, the same way they collect karma at a tribulation - there is no grace period and no warning shot.

ConsequenceValue
Qi lost15% of your current Qi
Karma charged+25
Dao-Heart Flaw30 minutes, at 50% severity
Wagered Duel onlythe full staked Qi also transfers to the victim, on top of the above

The karma is not incidental - +25 feeds directly into how hard your next tribulation hits, exactly like a farmed kill does. Swearing an oath you don't intend to keep is a debt on two ledgers at once.

The Dao-Heart Flaw

道心破损 is what a broken oath leaves behind, in the same family as Qi Deviation - both are the mod's way of saying a costly mistake doesn't end the moment it happens.

It blocks breakthroughs outright

While a Dao-Heart Flaw is active, breakthroughs are blocked entirely - not slowed, not penalized, refused. It also makes your next Heart-Devil Trial harsher: Flaw-HeartDevil-Risk-Increase-Percent (40) is scaled by the Flaw's own severity (50% by default), so out of the box the trial drains your composure 20% faster. An oath-breaker who immediately tries to push their realm is going to be told no, and an oath-breaker who is also deep in Yin or Yang lean is walking into a worse trial than usual.

Unlike Qi Deviation, there is no cleansing item for a Dao-Heart Flaw in this build - no pill shortcuts it away. A Flaw simply wears off with time, and the clock runs by the wall, so it keeps counting down while you are logged out.

Two faster cures are written, but not yet wired

The config and the in-game Codex describe two shortcuts: a cleansing item, and meditating within Flaw-Companion-Radius-Blocks (8) of the party the oath was owed to, which would burn the Flaw down Flaw-Companion-Cure-Multiplier (3) times as fast. As of 0.11.0 neither does anything. The item does not exist, and nothing ever applies the companion multiplier, so waiting out the timer is the only cure that works. /cultivation oath flaw will still mention the companion cure; ignore it for now.

Check where you stand with:

/cultivation oath flaw

Dissolving together

/cultivation oath dissolve <player>

Either side can request a dissolve by naming the other, but it only ends the oath cleanly when both parties agree to it: the other cultivator answers with /cultivation oath accept <you> (or decline) - the same offer-and-answer shape swearing one uses in the first place. A dissolve ends every oath currently binding the two of you at once. Agreed dissolution costs nothing: no Qi, no karma, no Flaw. It is the intended way out of an oath that no longer serves either side.

Tuning

Every value on this page lives in OathConfig.json - see Cultivation config - and the commands are on the Commands page.

Related Commands
CommandDoes
/cultivation oath offer <player> <type> [wager]Offer a pact to another cultivator
/cultivation oath accept <player>Accept that cultivator's pending offer (or dissolve request)
/cultivation oath decline <player>Decline that cultivator's pending offer (or dissolve request)
/cultivation oath dissolve <player>Ask that cultivator to end every oath between you with no penalty
/cultivation oath listEvery oath you currently hold
/cultivation oath flawWhether you carry a Dao-Heart Flaw, and how long remains