Notices
The moments that matter now arrive on screen instead of scrolling past in chat. Breaking into a new realm takes over the screen with a title, as it should — and every cultivator within nine chunks is told. A breakthrough is a thing that happens to the area, not only to you. New in v0.7.0.
Every notice is an addition to the chat line the same event already sends — nothing becomes unrecoverable the instant it fades.
Titles and Notifications
Two surfaces, sized to what they carry:
| Moment | Surface |
|---|---|
| Realm breakthrough | Full-screen title, six seconds — and a smaller one for everyone near you |
| Sub-stage advancement | Full-screen title, four seconds |
| Demotion out of a stage | Full-screen title — Your Cultivation Falters |
| Founding, joining, leaving a sect | Full-screen title — carrying the sect's motto underneath |
| A skill node unlocked | Corner notification |
| A Life-Bound Treasure leveling | Corner notification |
| A race change, a respec | Corner notification |
| A ritual beginning — breakthrough, advancement, refinement | Corner notification, as a warning |
The sect motto on a join or leave title is the one line of a sect that is genuinely its leader's, said at the moment it means something. A kicked player is deliberately not shown it — being handed the words of a sect that just removed you reads as a taunt.
Two moments keep their own, purpose-written titles regardless of these switches: Qi Deviation and the Heart-Devil Trial. Tribulation strikes show nothing here at all — they fire repeatedly, and a title per bolt would strobe.
The Inventory Sheet
New in 0.8.0: open your inventory and your whole cultivation sheet stands beside it, for as long as it is open.
It carries realm and stage, Qi and breakthrough readiness, body tempering and what your armor is costing you, Dao and Yin-Yang, race, title, sect and rank, arts, Spirit Sense and your bound beast.
Rows fold away when there is nothing in them, so a new cultivator sees about six lines and a sect Elder sees the full page. It sits on the opposite side of the screen from whichever corner you put the small always-on HUD in, so the two never overlap, and it is entirely read-only.
| Variable Name | Default Value | Description |
|---|---|---|
Inventory-Hud-Enabled | true | The whole panel. Switching it off takes effect on the next tick, not at the next restart, and removes it from anyone who has it up right now. |
The panel is built once per open rather than ticked, so a figure that changes while the inventory stands open does not move. The corner HUD is still on screen and still live for exactly that reason.
The Breakthrough Broadcast
When someone breaks through, every cultivator within a nine-chunk radius sees a smaller title naming them and the realm they just entered. The radius is a plain distance, not a loaded-chunk square, and it is the server owner's to tune:
| Variable Name | Default Value | Description |
|---|---|---|
Breakthrough-Title-Radius-Chunks | 9 | How far a breakthrough is felt, in chunks. Clamped between 0 and 32. 0 makes every breakthrough private. |
Server Owners
| Variable Name | Default Value | Description |
|---|---|---|
Notice-Titles-Enabled | true | All full-screen titles from this system. |
Notice-Notifications-Enabled | true | All corner notifications. |
Both live in the root Config.json — see the Core config page — and both leave the chat lines untouched: switching a surface off never silences the event, it only changes how loudly it lands.