The World/Cave Abodes·

Cave Abodes

A Cave Abode (洞府) is a pocket of ground a cultivator claims as their own. Inside it, meditation goes further, outsiders are pushed back, and a Spirit Spring (灵泉) slowly gathers Qi for you whether or not you are logged in - as long as you keep feeding the place. It is the mod's answer to "what do I do with the hours I am not playing".

The whole system is gated behind Dwellings-Enabled (default true).

Claiming an Abode

/cultivation abode claim claims the chunk you are standing in as the heart of your abode.

/cultivation abode abandon gives the claim up outright - and the banked spring is lost with it. Run on its own it does not abandon anything: it tells you how much Qi the spring is currently holding, so you can go and collect it first. Only /cultivation abode abandon confirm actually walks away.

While an abode is sustained (its upkeep is paid), it changes meditation on its ground:

Meditating inside an abodeQi regen multiplierConfig key
You, in your own abode (or a member in their sect's hall)1.25xDwelling-Owner-Regen-Multiplier
Anyone else0.5xDwelling-Outsider-Regen-Multiplier

Outsiders also cannot inscribe Formations on a sustained abode's ground. A lapsed abode is just an empty cave until its owner feeds it again - no multipliers, no ward.

v0.7.0 Your claimed abode is marked on Hytale's own world map, so finding your way home no longer means remembering coordinates. The pin is yours alone - other players' maps do not show it.

The Spirit Spring

Nothing about the spring ticks. Its contents are worked out from wall-clock elapsed time whenever anyone touches the abode, which is exactly why offline accrual works at all: you can be logged out for a week with the chunk unloaded, and the spring still holds precisely what it should.

/cultivation abode collect (alias drink) drinks the spring dry and banks the whole pool into your own Qi. You must be standing inside the abode - the spring is a place, not an allowance.

Upkeep and Spirit Stones

An abode has to be fed. /cultivation abode deposit (alias offer), run standing inside it, offers up the entire stack in your hand; each item is worth the hours listed for it in Upkeep-Item-Hours.

Tribute itemHours of sustenance each
Spirit Stone24
Divine Core36
Profound Core12
Spirit Core4
Qi Gathering Pill6
Clarity Pill6
Tribulation Ward Pill8
Clear-Mind Pill8

Anything not on that list is refused as tribute, so a server owner can add their own currency simply by naming it in the config.

Spirit Stones are the intended currency - a crystallized shard of ambient Qi, and nothing else in the mod consumes them. Two sources:

Burning a Divine Core on rent is meant to sting; the cores are accepted at a deliberately worse rate than stones.

The upkeep timeline:

Set Upkeep-Enabled to false to make abodes permanent and free.

Sect Hall Springs

With Sect-Hall-Spring-Enabled on (the default), a Sect's claimed hall grows a shared Spirit Spring of its own, on top of every member's personal abode:

Closed-Door Seclusion

Seclusion (闭关) is what happens if you begin meditating inside your own abode - or your sect's hall - and then log out. You keep cultivating while you are away.

It is deliberately far slower than sitting there awake. Seclusion exists so a cultivator who cannot spend forty minutes meditating still advances, not as a better way to cultivate. Set Seclusion-Enabled to false to switch it off entirely.

Spirit Fields

New in 0.8.0: an abode can grow the herbs its owner refines into pills. One plot per abode.

/cultivation abode field plant [variety]
/cultivation abode field harvest

A plot yields on the same terms as the spring — every real-world hour whether you are online or not, only while the upkeep is sustained, and dropped if the abode ever lapses or is abandoned. It is the same self-healing rule the abode already applies to itself.

ValueKey
Base yield0.5 Spirit Herbs per hourField-Herbs-Per-Hour
On a rich vein×1.6Field-Rich-Vein-Multiplier
On a dragon vein×2.5Field-Dragon-Vein-Multiplier
Accrual cap8 herbsField-Pool-Cap

harvest banks whole herbs into your inventory, each stamped with a quality read from the vein tier at harvest time:

GroundHerb qualityKey
Common vein0.35Herb-Quality-Normal-Base
Rich vein0.60Herb-Quality-Rich-Base
Dragon vein0.90Herb-Quality-Dragon-Base
A formation over a field is a better field, not just a faster one

A Qi-Gathering formation covering the chunk lifts the plot's yield and its quality (Herb-Quality-Formation-Bonus-Scale) — the first time a formation has touched quality rather than only throughput.

That quality number feeds directly into the Pill Cauldron's grade roll, which is the whole chain: an abode on a dragon vein under a formation is what a serious alchemist's operation looks like. Fields-Enabled is the master switch.

Herb Varieties

The plot isn't limited to the original Spirit Herb anymore. plant now takes an optional variety — leave it off and you get the plain Spirit Herb, exactly as before; name one of three elemental herbs and the plot grows that instead:

VarietyElementArgument
SunpetalFiresunpetal
MistcapWatermistcap
BramblewortWoodbramblewort

See Dao for what each element carries. Each variety favors a different pill at the Pill Cauldron — the choice belongs to your alchemy plans as much as to the plot itself, so see that page for exactly which pill each one is worth growing for. /cultivation abode field varieties lists all four with their element and favored effect.

The base Spirit Herb stays exactly what it always was: no element, no weather bonus, the reliable default for a cultivator who just wants pills without picking a variety.

Weather Resonance

An elemental variety draws extra growth from weather that shares its element. The plot's weather is sampled roughly once a minute (Field-Weather-Sample-Interval-Seconds, 60s), and a matching reading holds for Field-Weather-Sample-Ttl-Minutes (20 minutes) before fading back to neutral — so a plot doesn't snap back to baseline the instant the sky clears.

Weather over the plotGrowth multiplierKey
Matches the variety's element×1.5Field-Weather-Match-Multiplier
A different elemental weather×1.1Field-Weather-Ambient-Multiplier
Unmapped weather, or clear skiesno bonus

Read as: Sunpetal favors sunny, fire-adjacent weather; Mistcap favors rain; Bramblewort favors overcast, mild conditions. The base Spirit Herb reads no weather at all — it never speeds up and never slows down, whatever the sky over your abode is doing.

Your plot answers the calendar too

v0.10.1 A cultivated Spirit Field gets a quieter version of the same seasonal favor a wild bush enjoys — a plot growing the variety matching the CURRENT Solar Term resonates a little more, baked into the weather bonus above rather than stacking as a separate multiplier. Standing on your own plot, the HUD names the current term and how strongly it is resonating with what you planted.

Commands

Commands
CommandDescriptionPermission
/cultivation abodePrints your abode's status, then your sect hall's spring if you have one.cultivation
/cultivation abode claimClaims or moves your abode to the chunk you stand in.cultivation
/cultivation abode collectDrinks the spring you are standing in, banking its Qi.cultivation
/cultivation abode depositOffers the whole stack in your hand as upkeep.cultivation
/cultivation abode infoThe same status readout as bare /cultivation abode.cultivation
/cultivation abode field plant [variety]Starts a Spirit Field plot in your claimed abode — the original Spirit Herb if you leave the variety off.cultivation
/cultivation abode field varietiesLists every herb variety your plot can grow.cultivation
/cultivation abode field harvestBanks whatever whole herbs the plot has grown.cultivation
/cultivation abode abandon [confirm]Reports what the spring holds; confirm gives up the claim and loses it.cultivation

abode also answers to dwelling and cave.

Every value on this page lives in the society config - see Society Config for the full field reference, and Commands for every command in the mod. Abodes interlock with Sects, are warded against by Formations, and change hands during Sect Wars.