Cultivation: Classes
Beyond realm and Dao, a cultivator may walk one of six classes (职业) — a second path of growth that is entirely their own, spent on a tree of perks earned through breakthroughs and advancement. Nothing about it is required, and a server that does not install it plays exactly the same game.
Classes is a paid add-on for Cultivation, available with a Cultivation subscription or bought outright; Cultivation itself is free and always will be.
Choosing and changing
Your first class is free. Once you reach Class-Unlock-Realm (Qi Condensation by default), pick one from the new Classes tab on the Identity page of the Cultivation menu, or with /cultivationclass choose <class>. Choosing grants your first perk points.
Changing it later is not free. /cultivationclass sever <class> begins a severing rite:
- It costs banked Qi: 500, multiplied by 2.5 once per realm number you stand at (Body Refinement is zero, Qi Condensation one, and so on), and by 1.5 once for each change you have already made. A first change at Qi Condensation costs 1,250.
- It can be attempted only once every 48 real-world hours after your first change.
- You must hold still for 5 minutes. Move more than a block and a half from where you began and the rite breaks.
- When it completes, every perk you bought is refunded as points to spend again on the new class's tree. A technique the old class already gave you is never taken back; it simply cannot be performed unless you wear the class it belongs to.
An admin using the admin bypass skips the realm gate, the cost, the cooldown, and the point cost of perks.
Perk points
Points arrive from three places, all configurable: 2 when you choose a class, 2 for every realm breakthrough, and 0 for every stage advancement (off by default). Demotion takes the same amount back; if you have already spent it, the shortfall is held as debt against future grants rather than taken from a balance you do not have. /cultivationclass shows your points available and owed.
Each class has four branches of three nodes. A node costs 1, 2 and 3 points in order, and each needs the one before it, so a full branch is 6 points and a full class is 24. The deepest node of one branch also teaches the class's signature technique.
If your live Dao element matches the class's own, you get a small extra on the class's central channel: +4 percentage points. A fitting Dao helps; it never decides the build.
The six classes
Effects below are per node, cumulative down a branch. "Cuts" means a reduction: -4% cooldown means 4% shorter. Where a branch has two channels, the first node gives the first, the second node the second, and the third node both.
Sword Cultivator · 剑修
Primary Dao: Metal. Signature: Ten Thousand Swords Return.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Blade Intent | Damage +2% / +4% / +7% |
| Sword Heart | Charge time -2% / technique Qi cost -4% / both -7% |
| Flying Sword | Sword flight speed +2% / +4% / +7% |
| Sword Domain | Damage +2% / +4% / +7%, and the technique |
Alchemist · 丹修
Primary Dao: Wood. Signature: Nine-Turn Elixir.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Cauldron Fire | Pill refining time -2% / -4% / -7% |
| Pill Nature | Pill Mastery +2 / +4 / +7 |
| Spirit Spring | Spring yield +2% / spring upkeep hours +4% / both +7% |
| Stillness | Meditation Qi +2% / seclusion Qi +4% / both +7%, and the technique |
Formation Master · 阵法师
Primary Dao: Earth. Signature: Mountain-Root Array.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Array Reach | Formation radius +1 / +2 / +3 chunks |
| Array Bite | Formation trap damage +2% / +4% / +7% |
| Anchored Stone | Damage taken -2% / -4% / -7% |
| Ward Mastery | Damage taken -2% / ritual difficulty -4% / both -7%, and the technique |
Talisman Master · 符修
Primary Dao: Lightning. Signature: Five-Thunder Seal.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Brushwork | Talisman Grade +2 / +4 / +7 |
| Ink Potency | Talisman potency +2% / +4% / +7% |
| Swift Seals | Technique cooldown -2% / -4% / -7% |
| Thunder Script | Technique cooldown -2% / technique Qi cost -4% / both -7%, and the technique |
Body Tempering Warrior · 炼体
Primary Dao: Fire. Signature: Adamantine Stance.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Iron Skin | Max health +5 / +10 / +18 |
| Unbroken | Damage taken -2% / -4% / -7% |
| Bare Fist | Unarmed damage +2% / +4% / +7% |
| Forge the Body | Body Tempering XP +2% / stamina +10 / XP +7% and stamina +18, and the technique |
Beast Tamer · 御兽者
Primary Dao: Water. Signature: Beast Soul Descent.
| Branch | Node 1 / 2 / 3 |
|---|---|
| Bond | Spirit Beast XP +2% / +4% / +7% |
| Taming Hand | Taming +2% / evolution +4% / both +7% |
| Beast Might | Beast power +2% / +4% / +7% |
| Soul Tether | Beast power +2% / Qi gain +4% / both +7%, and the technique |
Charge time, ritual difficulty and damage taken are floored so no stack of perks can reduce them to nothing: damage taken and charge time never fall below 10% of normal, ritual difficulty never below 25%.
Signature techniques
Each is learned permanently by unlocking its class's deepest signature node, and can be performed only while that class is the one you currently wear. All six unlock at Foundation Establishment, and are performed like any other art. The defaults below are the rules as registered; a server owner can override any of them with a matching entry in Cultivation's Arts/TechniqueConfig.json.
| Technique | Class | Element | Qi | Cooldown | Effect |
|---|---|---|---|---|---|
| Ten Thousand Swords Return | Sword | Metal | 45 | 14s | A ring of sword Qi, radius 6.5: 20 damage plus 5.5 per realm. |
| Nine-Turn Elixir | Alchemist | Wood | 35 | 20s | Heals 45 plus 10 per realm, then +20% damage (plus 2% per realm) for 12 seconds. |
| Mountain-Root Array | Formation | Earth | 40 | 25s | A ward at your feet, radius 8: 30% less damage (plus 2% per realm) to everyone inside for 12 seconds. |
| Five-Thunder Seal | Talisman | Lightning | 50 | 18s | Lightning, radius 5.5: 18 damage plus 4 per realm, and a 2.5 second stun. |
| Adamantine Stance | Body | Fire | 35 | 22s | 45% less damage taken (plus 3% per realm) for 10 seconds. |
| Beast Soul Descent | Beast | Water | 30 | 25s | Your bonded beast gains +25% strength (plus 3% per realm) for 15 seconds. |
Mastery titles and the Codex
Unlock every node of a class and you earn its mastery title, equipped from the Titles page: Sword Sovereign, Elixir Grandmaster, Array Grandmaster, Talisman Sage, Adamantine Titan, or Beast Sovereign.
The Codex gets an overview article and one for each class. The Classes tab and perk tree follow whichever palette you have chosen, including the ones Jade Slip, Rubber Duck and SoulRings ship.
Commands
| Command | Who | What |
|---|---|---|
/cultivationclass (alias /cclass) | anyone | The same as list. |
/cultivationclass list | anyone | Every class, and your own class, points available and points owed. |
/cultivationclass choose <class> | anyone | Pick your first class, free, once you reach the unlock realm. |
/cultivationclass sever <class> | anyone | Begin the severing rite that changes your class. |
Every command uses the cultivationclasses permission node, granted to everyone by default. Perks are spent in the menu: open the Classes tab on the Identity page.
Staff get two rows on the Players tab of /cultivation admin: one to set or clear a player's class, and one to grant or revoke perk points directly.
For server owners
Two sections in the in-game admin config editor (Classes and, on the admin page only, Class Change) cover every key, live, with no restart. The file is mods/Siren_CultivationClasses/Config.json.
| Key | Default | What it does |
|---|---|---|
Classes-Enabled | true | Master switch for the whole class system. |
Class-Unlock-Realm | QI_CONDENSATION | The realm, by enum name, at which a first class may be chosen. |
Points-On-Choose | 2 | Perk points granted the moment a class is picked. |
Points-Per-Breakthrough | 2 | Perk points per realm breakthrough. |
Points-Per-Advancement | 0 | Perk points per stage advancement. |
Class-Change-Enabled | true | Whether deliberate class changes are allowed at all. |
Class-Change-Base-Qi-Cost | 500 | Base banked-Qi cost of a change. |
Class-Change-Qi-Cost-Realm-Multiplier | 2.5 | The cost is multiplied by this once per realm number reached. |
Class-Change-Cost-Escalation | 1.5 | The cost is multiplied by this once for each change already made. |
Class-Change-Cooldown-Hours | 48 | Real-world hours between changes. |
Rite-Duration-Seconds | 300 | How long the severing rite takes. |
Getting it
Classes is available in the Pavilion — included with a Cultivation subscription, or bought once. It is server-side only: drop the jar beside Cultivation and restart, and your players install nothing.
The current build is v0.2.0. It requires Cultivation 0.11.0 or newer and a Hytale Update 7 server (Server API 0.7.0-pre.5.1), and will not load on an Update 6 server; the previous version is the one to keep there. Release 0.2.0 had no gameplay changes. Like Cultivation's other add-ons it checks in with xianxia.dev for releases, official-build digests and the published compatibility list; if a pairing is later published as incompatible it stands itself down without deleting anyone's class.