The Path/Meridian Injuries·

Meridian Injuries

A Meridian Injury is a lingering wound to your cultivation itself, distinct from Qi Deviation: where Qi Deviation is one timer from one cause, you can carry up to six Meridian Injuries at once, from three different causes, each recovering on its own wall-clock timer that keeps running while you are logged off.

/cultivation injuries reports every injury you currently carry — its severity, how long until it heals on its own, and a hint toward curing it early.

The Six Injuries

What Each One Costs
InjuryCosts youTypical recovery
Crippled MeridianHigher technique Qi cost, and slower charge time on charged arts15–30 minutes
A Crack in the DantianSlowly spills banked Qi while carried — the only injury that does20–40 minutes
A Hand That Will Not CloseReduced outgoing damage10–20 minutes
A Scarred Sea of QiReduced meditation Qi gain, healing received, and pill potency15–30 minutes
A Fault in the SpiritFaster Heart-Devil composure drain, and slower Dao comprehension20–40 minutes
Ribs That Never SetIncreased incoming damage10–20 minutes

Every injury is rolled with its own severity and its own recovery time — worse rolls of the same injury simply cost more and take longer to heal.

What Inflicts One

Three sources, each drawing from its own pool of injuries — never all six from any one cause:

CauseCan inflict
A broken tribulation boltRibs That Never Set, A Hand That Will Not Close, A Crack in the Dantian
A failed Heart-Devil TrialA Fault in the Spirit, Crippled Meridian, A Scarred Sea of Qi
A technique backfireCrippled Meridian, A Scarred Sea of Qi, A Hand That Will Not Close, A Crack in the Dantian

The Marrow-Cleansing Rite (洗髓)

v0.10.0 /cultivation cleanse is the first real cure rather than only a wait — a ritual, not a pill.

Pay Qi up front, then hold your composure through a scaling drain for the rite's full duration. Succeed, and your deepest carried injury — the worst one you have, decided the moment you begin — is cured outright. Fail the hold, and that same targeted injury deepens instead. It is a real risk, not a free undo, so it is worth attempting when an injury is genuinely costing you, not reflexively the moment one lands.

The Meridian-Mending Pill

A gentler option from Alchemy: a Meridian-Mending Pill shaves time off your deepest carried injury's recovery rather than curing it outright — no risk, no Qi cost, just a smaller step in the right direction.

Server Owners

Every injury's magnitude band, recovery-time band, and the Marrow-Cleansing Rite's own Qi cost, duration and drain curve live in Cultivation/MeridianConfig.json and Cultivation/CleanseRiteConfig.json.

Related Commands
CommandDoes
/cultivation injuriesLists every injury you currently carry, its severity, and time to natural recovery
/cultivation cleanseBegins the Marrow-Cleansing Rite against your deepest carried injury