Arts & Treasures/Life-Bound Treasures ·

Life-Bound Treasures

A Life-Bound Treasure is a weapon or armor piece personalized to one specific player rather than to its item type - it levels up from combat, and its bonus grows with it.

Binding an Item

Run /cultivation bind while holding the item to personalize it. Running the command again on your own already-bound item resets it back to level 1.

Leveling Curve

Variable NameDefault ValueDescription
LifeBound-Base-Xp-Requirement75XP needed to go from level 1 to level 2.
LifeBound-Xp-Growth-Rate1.07Multiplies the XP requirement for every level gained, stacking.
LifeBound-Max-Level100Once reached, the item stops gaining XP - and awakens.

Both XP rates are a multiplier against the final damage dealt or taken on a hit, after weapon bonus and armor reduction are already applied:

The skill tree's tier-8 Life-Bound XP Gain capstones multiply both rates.

Combat Bonuses

Variable NameDefault ValueDescription
LifeBound-Weapon-Damage-Percent-Per-Level1.0Damage bonus percent added per level.
LifeBound-Weapon-Max-Damage-Percent100Hard cap on a single weapon's damage bonus.
LifeBound-Armor-Reduction-Percent-At-Max-Level55What one armor piece reduces at max level, scaling linearly from 0% at level 1 - a level-50 piece grants half of it.
LifeBound-Armor-Max-Damage-Reduction-Percent60Hard cap on the combined reduction from every worn Life-Bound piece.

The 60% combined cap exists so a fully-levelled Life-Bound set cannot approach damage immunity, however many pieces are worn.

Awakening

A Life-Bound Treasure that reaches LifeBound-Max-Level awakens, and gains a final benefit applied on top of the usual caps:

Because the awakened bonus is applied after the caps, an awakened weapon can exceed LifeBound-Weapon-Max-Damage-Percent and an awakened set can exceed the 60% combined armor cap - awakening is the reward for taking one item all the way to 100.

Changing Owners

If a Life-Bound item ends up with a different player - traded, dropped and picked up - LifeBound-Reset-On-Transfer (true by default) decides what happens:

Commands
CommandDescriptionPermission
/cultivation bindBind the held item, or reset your own bound item to level 1.cultivation
/cultivation admin setlifebound {player} {level} [xp]Force the level (and optionally XP) of a held Life-Bound item.cultivation

Every number on this page lives in Arts/LifeBoundConfig.json - see Arts Configs - and the commands are documented in full on the Commands page.