Dream Trial
v0.9.1The Dream Trial (幻境劫) is a trial you walk into on purpose, at one place in the world: the Hollow Mirror (空镜), a still, mirror-flat pool under an unnatural sky. You stand before it and a reflection that is not quite you rises to meet your gaze. Hold your composure for ninety seconds and you win Qi. Break, and you pay a penalty.
It uses the same machinery as the Heart-Devil Trial - a composure pool that only ever drains, an apparition and a debuff on each pulse - but it asks a different question. The Heart-Devil Trial punishes a Dao dragged to an extreme. The Hollow Mirror does the opposite: it preys on how unresolved you still are. A cultivator settled hard into one path and one element faces a reflection that holds steady; one torn on both counts sees a hundred versions of who they might become.
The mod does not come with the site. A server owner builds it - a moonlit box canyon or a half-flooded cave temple both suit it - and then tells the mod where it is (DreamTrial-World and the chunk coordinates). Until they do, /cultivation dreamtrial can only answer that the Hollow Mirror has not been built anywhere on this server yet. See For Server Owners.
Entering
Stand near the Hollow Mirror and run /cultivation dreamtrial. You are refused if:
- the Dream Trial is switched off, or the site has not been built;
- you are meditating, or already inside this trial, an Inner Demon duel or a Marrow-Cleansing Rite - which also rules out every seated ritual;
- your realm is below Foundation Establishment (
DreamTrial-Min-Entry-Realm, 2); - you are too far from the Mirror: you must be in its world and within
DreamTrial-Radius-Chunks(2) chunks of its anchor chunk, which is a square about 160 blocks across; - you are still cooling down. The cooldown (
DreamTrial-Cooldown-Seconds, 1800 - thirty minutes) follows every ending, win, loss or walkout.
On entry the pool goes still, the sky closes in over you, and the trial begins.
The Trial
The trial runs for 90 seconds (DreamTrial-Duration-Seconds), with a pulse every 6 seconds (DreamTrial-Pulse-Interval-Seconds) - fifteen pulses. On each pulse the reflection manifests in a ring of light around you, a line of torment crosses your screen, you are slowed for 1.5 seconds, and your composure drains from a pool of 100. While it runs, the HUD's state chip reads The Hollow Mirror - see Reading Your HUD.
The sky over you is changed for you alone, through a weather override that fades in over three seconds and is cleared the instant the trial ends, however it ends. Nobody else's sky changes.
You must stay at the site. Walking out of the Mirror's radius during the trial ends it as a failure.
Pressure
How hard each pulse hits depends on your pressure, a number from 0 to 1 for how unresolved your Dao is. It averages two measures, weighted equally by default:
- Moral irresolution. How close your Yin-Yang balance sits to a torn fifty-fifty. Exactly balanced is 1; fully Yin or fully Yang is 0.
- Elemental irresolution. How close your chosen element's affinity sits to your strongest rival element's. Neck and neck is 1; one element far ahead is near 0. With no chosen element it reads as 1.
If you have no Dao to speak of yet, or the Yin-Yang track is not open to you, the Mirror finds you as unresolved as anyone can be: pressure 1. See Dao and Spiritual Root.
Each pulse drains DreamTrial-Composure-Drain-Per-Pulse (22) times (0.35 plus your pressure). Even a perfectly settled cultivator feels something, so the pool is never entirely safe.
| Your pressure | Composure drained per pulse | Pulses it takes to break you, unshielded | Pulses a Waking Bell charge must cover (of 15) |
|---|---|---|---|
| 0 (fully settled) | 7.7 | 13 | 3 |
| 0.25 | 13.2 | 8 | 8 |
| 0.5 | 18.7 | 6 | 10 |
| 0.75 | 24.2 | 5 | 11 |
| 1 (wholly torn, or no Dao yet) | 29.7 | 4 | 12 |
Composure never refills. The numbers are the shipped defaults.
The Waking Bell Charm
Your defense is the Waking Bell Charm (醒梦铃符), an Epic charm you consume to bank Waking Bell charges: one charge per charm (WakingBellCharm-Charges), up to three stored at a time (WakingBellCharm-Max-Stored-Charges). Each charge cancels one pulse's composure drain - the reflection still appears and you are still slowed, but the pool is untouched. Charges you bank are shown in the HUD effect strip (Waking Bell Charm) and persist until used.
A Clear-Mind Pill does not help here: the Dream Trial draws on Waking Bell charges only.
Be realistic about the table above. With three charges stored, only a cultivator whose Dao is almost entirely settled can finish the trial on those alone; anyone else must consume another charm after each charge is spent, and nothing in the trial stops you from doing so.
The mod ships the charm as an item but, as of 0.11.0, no recipe, loot table or shop entry that produces it. How players obtain them is up to the server owner - a gift, a quest reward, a shop of their own, or an add-on.
Outcomes
You hold. At 90 seconds with composure above zero, the title The Mirror Stills appears and you are paid DreamTrial-Success-Qi-Reward (600) Qi, through the usual pipeline so your multipliers apply. Unlike the Inner Demon duel, the reward is a flat figure.
You break. Composure hits zero, you walk out of the Mirror's radius, you die, or you log out on your own. Exactly one penalty, chosen by DreamTrial-Failure-Mode, lands, and the sky is restored:
| Failure mode | What it costs |
|---|---|
QI_LOSS (default) | 35% of your banked Qi (DreamTrial-Failure-Qi-Loss-Percent). |
DEMOTE | You drop one sub-stage. |
INJURY | A 70% chance (DreamTrial-Failure-Injury-Chance) of a lingering Meridian Injury, drawn from the Heart-Devil pool. No Qi is lost. |
Every ending starts the cooldown. Logging out on your own counts as walking away: the penalty and cooldown are settled at your next login. A server stop, a crash or a staff kick costs you nothing. If the server owner switches the Dream Trial off while you are inside, it ends without penalty and your sky is restored.
For Server Owners
Every value on this page lives in mods/Siren_Cultivation/Cultivation/DreamTrialConfig.json; see also the Dream Trial Config section of the Cultivation config page.
Setting up the site. Build the Mirror wherever suits your terrain - the mod only needs to know where it is. Set DreamTrial-World to the world's name, and DreamTrial-Chunk-X and DreamTrial-Chunk-Z to the chunk coordinates of its center (a chunk is 32 blocks, so these are block coordinates divided by 32, rounded down). A blank DreamTrial-World refuses every attempt as "not yet built". DreamTrial-Atmosphere-Weather-Id can point at any weather asset in any pack to reskin the trial's sky.
| Key | Default | What it does |
|---|---|---|
DreamTrial-Enabled | true | Master switch. |
DreamTrial-World | blank | The Mirror's world. Blank means "not built yet". |
DreamTrial-Chunk-X | 0 | Chunk X of the Mirror's anchor. |
DreamTrial-Chunk-Z | 0 | Chunk Z of the Mirror's anchor. |
DreamTrial-Radius-Chunks | 2 | How many chunks from the anchor a cultivator may stand to enter and remain. |
DreamTrial-Min-Entry-Realm | 2 | Lowest realm that may enter, as a realm number (0 is Body Refinement, 2 is Foundation Establishment). |
DreamTrial-Cooldown-Seconds | 1800.0 | Wait after any ending before another attempt. Kept in memory, so a server restart clears it. |
DreamTrial-Duration-Seconds | 90.0 | How long you must hold. |
DreamTrial-Pulse-Interval-Seconds | 6.0 | Time between pulses. |
DreamTrial-Max-Composure | 100.0 | The composure pool. |
DreamTrial-Composure-Drain-Per-Pulse | 22.0 | Base drain, multiplied by 0.35 plus pressure. |
DreamTrial-Moral-Irresolution-Weight | 0.5 | Weight of the Yin-Yang measure in pressure. |
DreamTrial-Elemental-Irresolution-Weight | 0.5 | Weight of the element measure in pressure. |
DreamTrial-Debuff-Effect | Slow | The entity effect applied each pulse. Blank for none. |
DreamTrial-Debuff-Duration-Seconds | 1.5 | How long that effect lasts. |
DreamTrial-Failure-Mode | QI_LOSS | QI_LOSS, DEMOTE or INJURY. Anything else falls back to QI_LOSS. |
DreamTrial-Failure-Qi-Loss-Percent | 35.0 | Percent of banked Qi lost under QI_LOSS. |
DreamTrial-Failure-Injury-Chance | 0.7 | Chance of a meridian injury under INJURY, as a 0-1 fraction. |
DreamTrial-Success-Qi-Reward | 600.0 | Qi paid for holding. |
WakingBellCharm-Charges | 1 | Charges one Waking Bell Charm banks. |
WakingBellCharm-Max-Stored-Charges | 3 | Most charges a cultivator can hold. |
DreamTrial-Atmosphere-Weather-Id | Cultivation_DreamTrial_HollowMirror | The weather asset pushed as the trial's sky. |
DreamTrial-Atmosphere-Transition-Seconds | 3.0 | How long the sky takes to close in and clear. |
| Command | Description | Permission |
|---|---|---|
/cultivation dreamtrial | Enter the Dream Trial at the Hollow Mirror, if you are standing near it. | cultivation |
Related: Tribulations, Inner Demon Rival Duel, Qi Deviation, Dao, Commands.