The Path/Dream Trial·道

Dream Trial

v0.9.1

The Dream Trial (幻境劫) is a trial you walk into on purpose, at one place in the world: the Hollow Mirror (空镜), a still, mirror-flat pool under an unnatural sky. You stand before it and a reflection that is not quite you rises to meet your gaze. Hold your composure for ninety seconds and you win Qi. Break, and you pay a penalty.

It uses the same machinery as the Heart-Devil Trial - a composure pool that only ever drains, an apparition and a debuff on each pulse - but it asks a different question. The Heart-Devil Trial punishes a Dao dragged to an extreme. The Hollow Mirror does the opposite: it preys on how unresolved you still are. A cultivator settled hard into one path and one element faces a reflection that holds steady; one torn on both counts sees a hundred versions of who they might become.

The Hollow Mirror ships unbuilt

The mod does not come with the site. A server owner builds it - a moonlit box canyon or a half-flooded cave temple both suit it - and then tells the mod where it is (DreamTrial-World and the chunk coordinates). Until they do, /cultivation dreamtrial can only answer that the Hollow Mirror has not been built anywhere on this server yet. See For Server Owners.

Entering

Stand near the Hollow Mirror and run /cultivation dreamtrial. You are refused if:

On entry the pool goes still, the sky closes in over you, and the trial begins.

The Trial

The trial runs for 90 seconds (DreamTrial-Duration-Seconds), with a pulse every 6 seconds (DreamTrial-Pulse-Interval-Seconds) - fifteen pulses. On each pulse the reflection manifests in a ring of light around you, a line of torment crosses your screen, you are slowed for 1.5 seconds, and your composure drains from a pool of 100. While it runs, the HUD's state chip reads The Hollow Mirror - see Reading Your HUD.

The sky over you is changed for you alone, through a weather override that fades in over three seconds and is cleared the instant the trial ends, however it ends. Nobody else's sky changes.

You must stay at the site. Walking out of the Mirror's radius during the trial ends it as a failure.

Pressure

How hard each pulse hits depends on your pressure, a number from 0 to 1 for how unresolved your Dao is. It averages two measures, weighted equally by default:

If you have no Dao to speak of yet, or the Yin-Yang track is not open to you, the Mirror finds you as unresolved as anyone can be: pressure 1. See Dao and Spiritual Root.

Each pulse drains DreamTrial-Composure-Drain-Per-Pulse (22) times (0.35 plus your pressure). Even a perfectly settled cultivator feels something, so the pool is never entirely safe.

Your pressureComposure drained per pulsePulses it takes to break you, unshieldedPulses a Waking Bell charge must cover (of 15)
0 (fully settled)7.7133
0.2513.288
0.518.7610
0.7524.2511
1 (wholly torn, or no Dao yet)29.7412

Composure never refills. The numbers are the shipped defaults.

The Waking Bell Charm

Your defense is the Waking Bell Charm (醒梦铃符), an Epic charm you consume to bank Waking Bell charges: one charge per charm (WakingBellCharm-Charges), up to three stored at a time (WakingBellCharm-Max-Stored-Charges). Each charge cancels one pulse's composure drain - the reflection still appears and you are still slowed, but the pool is untouched. Charges you bank are shown in the HUD effect strip (Waking Bell Charm) and persist until used.

A Clear-Mind Pill does not help here: the Dream Trial draws on Waking Bell charges only.

Be realistic about the table above. With three charges stored, only a cultivator whose Dao is almost entirely settled can finish the trial on those alone; anyone else must consume another charm after each charge is spent, and nothing in the trial stops you from doing so.

The mod ships the charm as an item but, as of 0.11.0, no recipe, loot table or shop entry that produces it. How players obtain them is up to the server owner - a gift, a quest reward, a shop of their own, or an add-on.

Outcomes

You hold. At 90 seconds with composure above zero, the title The Mirror Stills appears and you are paid DreamTrial-Success-Qi-Reward (600) Qi, through the usual pipeline so your multipliers apply. Unlike the Inner Demon duel, the reward is a flat figure.

You break. Composure hits zero, you walk out of the Mirror's radius, you die, or you log out on your own. Exactly one penalty, chosen by DreamTrial-Failure-Mode, lands, and the sky is restored:

Failure modeWhat it costs
QI_LOSS (default)35% of your banked Qi (DreamTrial-Failure-Qi-Loss-Percent).
DEMOTEYou drop one sub-stage.
INJURYA 70% chance (DreamTrial-Failure-Injury-Chance) of a lingering Meridian Injury, drawn from the Heart-Devil pool. No Qi is lost.

Every ending starts the cooldown. Logging out on your own counts as walking away: the penalty and cooldown are settled at your next login. A server stop, a crash or a staff kick costs you nothing. If the server owner switches the Dream Trial off while you are inside, it ends without penalty and your sky is restored.

For Server Owners

Every value on this page lives in mods/Siren_Cultivation/Cultivation/DreamTrialConfig.json; see also the Dream Trial Config section of the Cultivation config page.

Setting up the site. Build the Mirror wherever suits your terrain - the mod only needs to know where it is. Set DreamTrial-World to the world's name, and DreamTrial-Chunk-X and DreamTrial-Chunk-Z to the chunk coordinates of its center (a chunk is 32 blocks, so these are block coordinates divided by 32, rounded down). A blank DreamTrial-World refuses every attempt as "not yet built". DreamTrial-Atmosphere-Weather-Id can point at any weather asset in any pack to reskin the trial's sky.

KeyDefaultWhat it does
DreamTrial-EnabledtrueMaster switch.
DreamTrial-WorldblankThe Mirror's world. Blank means "not built yet".
DreamTrial-Chunk-X0Chunk X of the Mirror's anchor.
DreamTrial-Chunk-Z0Chunk Z of the Mirror's anchor.
DreamTrial-Radius-Chunks2How many chunks from the anchor a cultivator may stand to enter and remain.
DreamTrial-Min-Entry-Realm2Lowest realm that may enter, as a realm number (0 is Body Refinement, 2 is Foundation Establishment).
DreamTrial-Cooldown-Seconds1800.0Wait after any ending before another attempt. Kept in memory, so a server restart clears it.
DreamTrial-Duration-Seconds90.0How long you must hold.
DreamTrial-Pulse-Interval-Seconds6.0Time between pulses.
DreamTrial-Max-Composure100.0The composure pool.
DreamTrial-Composure-Drain-Per-Pulse22.0Base drain, multiplied by 0.35 plus pressure.
DreamTrial-Moral-Irresolution-Weight0.5Weight of the Yin-Yang measure in pressure.
DreamTrial-Elemental-Irresolution-Weight0.5Weight of the element measure in pressure.
DreamTrial-Debuff-EffectSlowThe entity effect applied each pulse. Blank for none.
DreamTrial-Debuff-Duration-Seconds1.5How long that effect lasts.
DreamTrial-Failure-ModeQI_LOSSQI_LOSS, DEMOTE or INJURY. Anything else falls back to QI_LOSS.
DreamTrial-Failure-Qi-Loss-Percent35.0Percent of banked Qi lost under QI_LOSS.
DreamTrial-Failure-Injury-Chance0.7Chance of a meridian injury under INJURY, as a 0-1 fraction.
DreamTrial-Success-Qi-Reward600.0Qi paid for holding.
WakingBellCharm-Charges1Charges one Waking Bell Charm banks.
WakingBellCharm-Max-Stored-Charges3Most charges a cultivator can hold.
DreamTrial-Atmosphere-Weather-IdCultivation_DreamTrial_HollowMirrorThe weather asset pushed as the trial's sky.
DreamTrial-Atmosphere-Transition-Seconds3.0How long the sky takes to close in and clear.
Commands
CommandDescriptionPermission
/cultivation dreamtrialEnter the Dream Trial at the Hollow Mirror, if you are standing near it.cultivation

Related: Tribulations, Inner Demon Rival Duel, Qi Deviation, Dao, Commands.