Heavenly Realm (天界)
Beyond the mortal world, past even the peak of Void Refinement, lies the Heavenly Realm — a permanent dimension all its own, not a place that opens and closes on a schedule like a Secret Realm. Ascend once, and its gate stands open to you for as long as this server exists.
v0.11.0 The realm is now an endless archipelago: floating isles of every size, joined by lantern-lit marble bridges, spread across nine island realms that each look, sound and live differently. You arrive at the Southern Heavenly Gate (南天门), and from there the sky is yours to walk. It replaces the Nine Terraces of v0.10.3 (see Retired: the Nine Terraces).
Cultivation v0.11.0 targets Hytale Update 7 (Server API 0.7.0-pre.5.1). Servers still on Update 6 stay on v0.10.3, which keeps the Nine Terraces.
Do not mistake this for the Immortal Court: the Court is a Secret Realm tier, a temporary rumor of heaven that tears open on its own schedule and seals shut again, gone before most cultivators ever reach it. The Heavenly Realm is the permanent thing the Court only rumors — always there, once you have earned the way in.
Getting there
/cultivation heaven ascend opens the gate; /cultivation heaven descend closes it behind you and returns you to exactly where you stood before you stepped through. Bare /cultivation heaven reports your own standing — whether you have Ascended, and whether the realm's world has been opened on this server yet. Once you have Ascended, the Transmission Array lists the Heavenly Realm as a destination too (switch: Array-Allow-Heaven).
The only requirement is having Ascended: any Ascension count above zero, or a True Ascension, either satisfies it. There is no further tier or prestige threshold — the gate does not care how many times you have climbed since, only that you have climbed once.
The gate will not open while any of these hold you:
- a duel
- a fleeing soul (see Nascent Soul Escape)
- a Secret Realm Depths run
- a Trial Pagoda run
Settle it first, then step through. The master switch Heavenly-Realm-Enabled seals the whole realm when it is off.
One realm, shared by everyone
Unlike the Sea of Consciousness — a private world rebuilt for one cultivator alone — the Heavenly Realm is a single shared world for the entire server. Every Ascended cultivator who steps through the gate arrives at the same Gate and can find each other there. PvP is off throughout.
v0.11.0 The world is generated as people explore it, and it is saved: what the generator laid down, and anything you build or leave in the wilds, stays. The layout is fixed, not random per server. The archipelago is identical on every Cultivation server, so directions to a favorite isle or palace can be shared between communities.
Dying inside the realm respawns you at the Southern Heavenly Gate, never back out in the mortal world you Ascended from.
The Endless Isles
v0.11.0 The realm generates in every direction, with no edge.
- Isles. Islands drift at different heights, from small outcrops to broad isles about a hundred blocks across, each with hills, cliffs, ponds and a craggy underside hanging over the void.
- Bridges. White marble spans with rails and lanterns arch from island to island, climbing gently where the isles sit at different heights. Every island can be walked to from the Gate, and bridges never cross one another. The longest crossings have a roofed rest pavilion halfway across.
- Continents. Now and then the sky holds a huge isle two to three hundred blocks across, with bridges leaving it in every direction, lakes, satellite halls on their own plazas, and a palace complex at its heart.
- Islets. Small floating islets drift between the isles. A few carry a shrine and a chest for anyone who can reach them.
Nine island realms
Every island belongs to one of nine island realms, and neighboring isles tend to share one, so the sky falls into regions you can learn. Each has its own ground, trees, flowers, stone, sky and wildlife. The sky changes with the realm under your feet.
With Heavenly-Realm-Region-Titles on, stepping onto an island of a different realm names it on screen. A title shows at most once every 20 seconds, and not during the first few seconds after you arrive.
| Island realm | Look | Wildlife |
|---|---|---|
| Jade Cloud Meadows (翠云原) | Green isles over white chalk cliffs | Deer, rabbits, Golden Luan |
| Violet Wisteria Gardens (紫藤仙苑) | Wisteria trees over carpets of fallen petals | Rabbits, squirrels, finches, Golden Luan |
| Bamboo Sage Peaks (竹隐峰) | Dense bamboo on tall stone pillars, hermit huts and towers | Goats, squirrels, crows |
| Crimson Maple Ridges (枫霞岭) | An autumn that never ends | Deer, foxes, squirrels, woodpeckers |
| Celestial Court Isles (天宫仙岛) | Terraced marble isles and the halls of the Heavenly Court | Pigeons, Jade Sentinels, Golden Luan |
| Moon Palace Frostlands (广寒霜境) | Snow and frost under a cold, moonlit sky | Jade rabbits, snow owls, white wolves, frost spirits |
| Tribulation Thunder Peaks (雷劫峰) | Black crags, purple crystal and storm light | Thunder spirits, crystal golems, ravens, Cloud Serpents |
| Azure Crystal Glades (琉璃仙境) | Crystal trees and glassy clusters that catch the light | Blue frogs, parrots, spirit roots, Cloud Serpents |
| Phoenix Ember Isles (凤凰台) | Red earth, burning trees and pools of lava | Ember spirits, emberwulves, magma toads, Golden Luan |
The Southern Heavenly Gate (南天门) island has its own look and sky, and is named on screen as the arrival point.
Buildings and what they hold
v0.11.0 Many isles carry a building on a plaza at their heart, facing the bridge that brings you in, built in its realm's own style: open pavilions with flying eaves, pagodas up to six tiers high, double-eaved halls, memorial archways, moon-gate halls, hermit huts, tribulation altars ringed by lightning pillars, phoenix terraces and fallen ruins.
They hold loot in chests. Each chest is filled once, the first time anyone comes near it. The size of the building sets the tier:
| Where | What it can hold |
|---|---|
| Floating islets and small ruined pavilions | Spirit Stones, herbs, talisman paper, ink, the odd Qi Gathering Pill, now and then a bead of Heavenly Dew |
| Medium shrine courts and pavilions | More Spirit Stones and herbs, Spirit Cores, Qi Gathering and Clarity Pills, refined forging material, a Realm Map Fragment or a bead of Heavenly Dew |
| Large halls and pagodas | Spirit Stones, Profound Cores, refined forging material, pills, Millennium Ginseng, Heavenly Dew, Realm Map Fragments and the occasional Tattered Manual |
| A continent's palace | The richest find in the sky: dozens of Spirit Stones, Profound and Divine Cores, pristine forging material, pills up to a Longevity Pill, Relic shards, Heavenly Dew and, rarely, the Manual of the Heaven-Shaking Fist |
A palace complex also has satellite halls and pavilions of its own, each with their own chests. Every tier is a weighted roll, so a chest can hold several of these or only a few.
The Southern Heavenly Gate
You arrive before the Southern Heavenly Gate, a triple-arched gate tower on a marble plaza, with bridges leaving it on all four sides.
- Sanctuary. Nobody may build or break within
Heavenly-Realm-Sanctuary-Radiusblocks of the Gate (default 60, measured flat from the world's center). Inside it,Heavenly-Realm-Visitor-Permissions(defaultcontainers,interact,entities) decides what else a visitor may do. - The wilds. Everywhere else is open. The isles can be gathered, mined and built on.
- Bridges are protected. They are the realm's roads: a bridge cannot be broken, and its walkway (up to three blocks above the deck) cannot be built in or walled off. This is
Heavenly-Realm-Protect-Bridges. - Dew Blooms are protected. Neither a Heavenly Dew Bloom nor the ground it grows from can be broken. See Heavenly Dew.
- No falling to your death. Step off an island and, below
Heavenly-Realm-Void-Catch-Y(default 24), the clouds catch you and carry you back to the Southern Heavenly Gate. The lowest generated rock sits at Y 28. The catch is free and has no combat check.
Admins with the land-protection bypass skip the sanctuary and bridge rules, as they skip every other land claim.
Heavenly Dew
v0.11.0 Heavenly Dew Blooms grow wild across the isles, most often in the garden realms, and two grow at the Gate so you meet them on arrival. Right-click one to draw a bead without harming the bloom. Right-click the bead itself to drink it, for a small amount of insight toward your Heavenly Dao meter.
Each bloom has its own per-player cooldown before you can draw from that same bloom again (Heavenly-Dew-Node-Cooldown-Minutes, default 30). Separately, gathering and drinking each carry a daily limit per account (default 9 each), reset each UTC day, so working a long line of blooms does not let you outrun the cap. Each bead drunk grants Heavenly-Dew-Heavenly-Dao-Per-Dew (default 0.5) Heavenly Dao. Admin bypass lifts the cooldown and both caps.
Creatures and the realm's guardians
v0.11.0 Creatures now spawn naturally in each island realm (see the table above), and they reward a kill the same way they do anywhere else.
The realm's own guardians — the Jade Sentinels, Golden Luan and Cloud Serpents — are fixtures of the realm and pay nothing, and neither does any realm creature without a role of its own.
What the realm leaves out
The realm belongs to no one, and it is deliberately empty of everything else the world offers. No Cave Abode, sect claim or Formation can be planted there. No World Boss wanders in, no Secret Realm or Treasure site ever schedules there, and no Traveling Merchant or Wandering Rival Cultivator spawns. Spirit herbs are not foraged or scattered there either.
For server owners
The world, and what happens on upgrade
v0.11.0- The realm is a new world,
cultivation-heavenly-isles. It is created the first time anyone ascends. - On the first boot of v0.11.0, the old realm's folder (
universe/worlds/cultivation-heavenly-realm) is moved, not deleted, tomods/Siren_Cultivation/RetiredWorlds/cultivation-heavenly-realm-v1-<date>-<time>. The console names both paths. If that move fails, a second attempt goes touniverse/RetiredWorlds/. If both fail, the old world loads as an unused world, every Heavenly Realm rule still holds in it, andheaven statuswarns you; move the folder by hand while the server is stopped. - A player who logged out inside the old realm is returned by the engine to their saved return point, or to the default world's spawn, and is told the realm was remade. They ascend again to walk the new one.
- Back up your world before upgrading: once an Update 7 server has opened it, an Update 6 server cannot.
Status
/cultivation admin heaven status (or bare /cultivation admin heaven) is read-only. It reports:
- whether the realm's world is loaded, and how many players are inside; or whether it is on disk but unloaded, or has never been created
- the sanctuary radius (or that it is off)
- the void-catch height
- a warning if the retired Nine Terraces world is still loaded because its folder could not be moved
Config
Settings live in mods/Siren_Cultivation/Society/HeavenlyRealmConfig.json (ConfigVersion 3) and in the Heavenly Realm section of the /cultivation admin config menu. Keys missing from an older file read as the defaults below.
| Key | Default | What it does |
|---|---|---|
Heavenly-Realm-Enabled | true | Master switch for the whole realm. Off, neither the command nor the Transmission Array lets anyone in. |
Heavenly-Realm-Visitor-Permissions | "containers,interact,entities" | What a visitor may still do inside the sanctuary (same format as Secret Realms' visitor permissions). Breaking and placing are always refused there. |
Heavenly-Realm-Sanctuary-Radius | 60 | Blocks from the world's center, flat on X/Z, in which nothing may be built or broken. 0 turns the sanctuary off. |
Heavenly-Realm-Void-Catch-Y | 24 | Anyone who falls below this height is carried back to the Gate. |
Heavenly-Realm-Region-Titles | true | Show the island realm's name when a player crosses onto a different realm's island. |
Heavenly-Realm-Protect-Bridges | true | Regular players cannot break bridges or build on their walkways. |
Heavenly-Dew-Enabled | true | Turns Heavenly Dew gathering and drinking on or off. |
Heavenly-Dew-Node-Cooldown-Minutes | 30.0 | How long one player waits before drawing from the same bloom again. |
Heavenly-Dew-Gather-Daily-Cap | 9 | Beads one account may gather per UTC day, across all blooms. |
Heavenly-Dew-Consume-Daily-Cap | 9 | Beads one account may drink per UTC day. |
Heavenly-Dew-Heavenly-Dao-Per-Dew | 0.5 | Heavenly Dao granted per bead drunk. |
The file also carries Description-* text keys, which only document the settings above. The Transmission Array destination has its own switch, Array-Allow-Heaven (see Transmission Array).
No longer read. The old rebuild keys (Heavenly-Realm-Rebuild-*) and population keys (Heavenly-Realm-Population-Enabled, -Npc-Respawn-Seconds, -Max-*) did their work for the Nine Terraces and are gone. An old file that still carries them loads fine; the keys are ignored and dropped the next time the file is saved.
Rebuilding the Realm
/cultivation admin heaven rebuild, rebuild confirm and rebuild unseal v0.10.3 are removed in v0.11.0. They existed to re-carve the Nine Terraces into an older world; the new realm is generated by the world generator and has nothing to rebuild. To start the realm over on a server, stop it and move universe/worlds/cultivation-heavenly-isles out of the way; a fresh, identical world generates on the next ascent. Anything players built or left there goes with it.
Retired: the Nine Terraces
v0.10.3 Before v0.11.0 the Heavenly Realm was a single hub in an empty sky: a gold-and-marble plaza with nine climbing terraces rising from it on a spiral, a fixed noon with no moon or stars, and Jade Sentinels, Cloud Serpents and Golden Luan posted at fixed points. Twenty-seven Dew Blooms grew on the terraces, three to a terrace, and an owner rebuilt an older world's realm into that layout with /cultivation admin heaven rebuild.
All of that is gone in v0.11.0. The old world is retired into RetiredWorlds/ rather than deleted (see the world, and what happens on upgrade), and the Heavenly Dew, Ascension gate and Transmission Array destination carry over to the new realm. Servers on Update 6 stay on v0.10.3 and keep the Nine Terraces as they were.