The World/Quest Lines·界

Quest Lines

v0.10.0 The world gained people in it — NPCs who ask for something specific, remember whether you brought it, and teach or pay you once you have. Two kinds: wandering quest-givers who spawn periodically and run a short chain, and a fixed campaign of named characters who do not wander at all.

The Wandering Quest-Givers

Three givers spawn periodically near populated ground and open a themed dialog page — offer, in progress, ready to turn in, and complete — when you speak to them.

The Ash-Robed Hermit

Bring him Spirit Herb and Sunpetal Herb, then keep a vigil at his side while he prepares them. In return he teaches you a technique outright — or, if you already know it, hands you its manual and a Qi bonus instead, so a second visit is never wasted.

The Grave-Warden

The gentlest of the three, open from Body Refinement — a new cultivator's first quest. Bring Spirit Paper and Cinnabar Ink, then travel to a grave site rolled fresh from the Warden's own position the moment you accept. Keep a vigil there, and a piece of lore unlocks in your Codex once you report back.

The Cloud-Ferry Merchant

Repeatable, on its own cooldown. Pay the ferry's fare in Spirit Stones, then clear a set number of threats along its route. Collect Qi, Spirit Stones, a chance at a technique manual, and 40 standing with the Cloudmere Concord (Quest-Ferry-Reward-Faction-Standing), which does not count toward the faction system's daily cap.

The Roots of Ruin Campaign

A fixed, five-chapter campaign introducing three named characters with their own stories: Elder Shen, Lin Qingzhu, and Duan Heiyan. Unlike the wandering givers, campaign characters do not roam — a server owner names the world and coordinates each chapter runs in. Chapter 5 is the first and only fight in the story: the corruption that was always standing behind Duan Heiyan, given a body at last.

v0.10.1 Chapter 5 shipped a patch after the campaign's first release. A cultivator who had already finished the original four chapters is stepped back into the fifth the next time they log in, so nobody is left without the ending.

Not currently placed on the official server's map

Where a campaign character stands is entirely a server-side setting. If you cannot find Roots of Ruin on a given server, ask whoever runs it whether the campaign's world/coordinate settings have been filled in yet.

The Five Chapters

Each chapter is its own short quest chain, gated by a minimum realm. Chapters are strictly in order: finishing one opens the next, and a chapter whose realm floor you have not reached shows as locked until you do. Every number below is the shipped default and lives in Cultivation/CampaignConfig.json.

ChapterWhoNeedsYou doPayout
1. The Withering GroveElder Shen Wubai (沈无白)Body RefinementHand over 6 Spirit Herbs, cull 4 corrupted beasts, report back250 Qi and 15 standing with the Azure Dawn Sect
2. What Lin Qingzhu KnowsLin Qingzhu (林青竹)Body RefinementFund her search with 20 Spirit Stones, cull 8 corrupted minions, report back450 Qi, and a 60% chance of a technique manual
3. The Sealed ShrineElder Shen, a second timeQi CondensationHand over 8 Spirit Paper and 4 Cinnabar Ink to seal a tainted shrine, then make the story's one choice300 Qi
4. The Corruption's VoiceDuan Heiyan (段黑焰)Foundation EstablishmentCull 12 of his forces, then face him900 Qi if you trusted Elder Shen, or 1,300 Qi and 40 Azure Dawn standing if you confronted him; and a lore entry in your Codex
5. The Corruption Made FleshThe Ruin's HeartGolden Core FormationDefeat it1,800 Qi, a lore entry, and Voidscar Reclamation

The choice in Chapter 3

After sealing the shrine you are shown evidence that Elder Shen has known more than he has said. You can trust his account or confront him with what you found. The choice is mechanical rather than cosmetic: it decides Chapter 4's payout (the table above), and the lead-in to Chapter 5 reads differently depending on which you chose.

Chapter 5 and Voidscar Reclamation

Duan Heiyan stays exactly as he was — he is never the boss. When Chapter 5 opens, the Ruin's Heart manifests near where he stands, and it is the one named character in the campaign you can actually fight. It is yours alone: it is spawned for the player who reached this chapter, and anyone else who strikes it is told it answers only to its owner. It is tuned as a solo fight for one cultivator at Golden Core Formation, not as a party-sized dungeon boss.

Defeating it grants Voidscar Reclamation (虚痕归元), a Void-flavored art obtainable no other way — see the signature arts. The chain is not repeatable, so the reward is paid once per account.

Commands

Quest Commands
CommandDoesPermission
/questPrints a summary in chat of your active wandering-giver chains, each with its current step and whether it is in progress or awaiting its reward. Alias: /quests.cultivation.quest
/quest logOpens your quest log page.cultivation.quest
/cultivation campaignOpens the Campaign log: your progress through Roots of Ruin, chapter by chapter, with a Begin button that starts the story. A locked chapter tells you the realm it needs.cultivation

/quest covers the wandering givers; the campaign has its own log, because its characters are placed by the server rather than found. Both systems have a master switch — Quests-Enabled in Society/QuestConfig.json and Campaign-Enabled in Cultivation/CampaignConfig.json — and with either off the matching command says so rather than doing nothing. Every player has all three commands by default.

Server Owners

Every giver's minimum realm, turn-in costs, vigil length and rewards, and the Ferry's repeat cooldown, live in Society/QuestConfig.json. The campaign's chapter placements live in Cultivation/CampaignConfig.json.