Arts & Treasures/Alchemy ·

Alchemy

Alchemy turns cultivation cores into spirit pills - consumable one-shot advantages that make a stretch of cultivating, or a single dangerous ritual, go your way. Four ship with the mod. Each has its own recipe, and each is consumed on use.

The Pills

PillQualityRecipeEffect
Qi Gathering PillRare2x Spirit CoreMultiplies all Qi you gather by QiPill-Gain-Multiplier (1.5) for QiPill-Duration-Seconds (300).
Clarity PillRare1x Profound Core + 1x Spirit CoreMultiplies ritual durations by ClarityPill-Ritual-Speed-Multiplier (0.75) for ClarityPill-Duration-Seconds (300).
Tribulation Ward PillEpic1x Divine Core + 1x Lightning EssenceBanks WardPill-Shield-Charges (1) charge, up to WardPill-Max-Stored-Charges (3).
Clear-Mind PillEpic1x Divine Core + 1x Profound CoreBanks ClearMindPill-Charges (1) charge, up to ClearMindPill-Max-Stored-Charges (3).

Qi Gathering Pill

Applies to every source of cultivation Qi - meditation drain and absorbed cores alike - for five minutes. Re-consuming refreshes the timer rather than stacking a second copy. It multiplies alongside your race bonus, your skill tree's Insight branch, and everything else that touches Qi gain.

Clarity Pill

Multiplies the duration of a breakthrough, an advancement or a refinement ritual by 0.75 - a quarter faster - for five minutes. It stacks multiplicatively with the race and skill-tree ritual-speed bonuses, and the same 90% floor that clamps those applies to the total.

Shorter rituals also mean fewer tribulation bolts, since bolts fall on a fixed interval of ritual progress.

Tribulation Ward Pill

A banked charge fully negates the damage of one tribulation lightning strike. The bolt still falls, with all its noise and light - it simply does not hurt you. Charges persist until they are spent, so you can bank up to three before a dangerous breakthrough and walk into it knowing the first three bolts are free.

This is the direct counter to a heavy karma ledger, and the reason a Divine Core is worth holding onto rather than absorbing.

Clear-Mind Pill

The Heart-Devil Trial's answer to the Ward Pill. A banked charge holds your composure through one pulse of the trial - the inner demon still appears, but that pulse drains no composure at all. Charges persist until used, up to three at a time.

A deeply Yin- or Yang-leaned cultivator faces the Heart-Devil Trial instead of lightning, so a Ward Pill does them no good and a Clear-Mind Pill is the only ward that helps. See Tribulations.

Notes

Every duration, multiplier and charge count lives in the alchemy config - see Config - and the related commands are on the Commands page.