宝阁/修真

修真:天火

天火并非功法,而是活物一般的烈焰——吞噬得来,直至有更强者将其取代。

当前版本 v0.2.0

累计下载 12 次

订阅

$6/月

修真这一架的全部内容,持有期间尽归你所用。

一次买断

$5

永久归你所有,含日后的更新。

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以你自己服务器的名号与标识来运行修真。附加于订阅之上,覆盖本架的每一个模组。

+$17/月

天火(Heavenly Flame)并非功法或丹药,而是传说尚存于世的活焰之一,各有性情,各有认定归属的方式。此扩展收录二十二种,皆有排名,自平凡的「暗黄之焰」到不必比谁更炽热、却已囊括诸般属性于一身的「帝焰」。

一名修士终生至多持有一种天火。体内空无所持时吞噬一种,它便安顿下来;此后再吞噬,除非新焰确实强于旧焰,否则不被接纳——若确实更强,旧焰将被吞噬重铸为新焰。此间并无境界或飞升门槛。

一览

  • 二十二种天火,自帝焰至暗黄之焰,皆有明确排名
  • 吞噬以获得,唯有更强者方可取代——终生至多一种
  • 十五项可调数值:灵气获取、伤害、防御、蓄力速度、结阵难度、大道亲和等
  • 开放式登记表,其他扩展可注册第二十三种天火

How a flame is gained

Right-click the item, and BTTH's own devour-and-replace rule decides what happens.

  • Hold nothing, devour a flame — it settles in, and the item is consumed.
  • Already hold that exact flame — devouring another does nothing, and the item is not consumed.
  • Hold a flame that is equal or stronger than the one offered — refused, item not consumed.
  • Hold a flame that is genuinely weaker — the old one is consumed and remade into the new. At most one flame per cultivator, ever, enforced in code.
  • In 0.1.0 there is no loot table, mining drop, or crafting recipe for the flame items — they reach a player through an admin's `/heavenlyflame give` or the Players-tab admin row (see below), the same code path either way.

Twenty-two flames, one ranking

Every element in the mod has at least one flame that answers to it.

  • Five tiers — Mythic, Legendary, Superior, Greater, Lesser — each roughly halving the edge of the tier above it.
  • The Emperor Flame (rank 1, Mythic): “The flame every other fire yields to without being asked. It does not burn hotter than the rest — it simply owns every element that fire could be, all at once.” The only flame that ignores Dao-element lock entirely.
  • The Nihility Devouring Flame (rank 2): “A black flame that eats rather than burns. What it touches is not consumed by heat but unmade, folded back into the nothing it came from.”
  • The Bone Chilling Flame (rank 10): “An extreme cold born once a century, when an eclipse meets a deep Yin. It holds an odd coexistence of cold and heat, and is said to freeze a whole region still.”
  • The Dark Yellow Flame (rank 22, honest about being the weakest): “Plain beside every flame above it, and honest about it — steady, unglamorous heat that toughens rather than dazzles.”
  • `/heavenlyflame list` shows the full ranking with tier, element, and disabled status, open to every player, not just admins.

What a flame actually changes

One registered modifier source, feeding every bonus a flame carries — same mechanism the Sacred Bodies addon uses.

  • Qi gain and meditation Qi, damage dealt and unarmed damage, damage taken reduction, technique charge speed, and ritual ease.
  • Damage-cause immunity by Dao element — the Red Lotus Fire ignores Fire damage outright, the Bone Chilling Flame ignores both Ice and Fire, and so on per flame.
  • Dao-element affinity and Dao-element-lock bypass, Yin/Yang alignment shift resistance and Yin-Yang balance tolerance, and cosmetic aura scale.
  • Every bonus scales off the flame's own tier, not a flat number, so an Emperor Flame and a Dark Yellow Flame carrying the same perk are not carrying the same weight.

In-game reference

  • Two Codex articles: an overview of the devour/replace rule with a live tier-multiplier table, and a full live-ranking article that flags your own held flame and any the server has disabled.
  • Cultivation's own Overview panel gets rows for your held flame, tier, and live Qi Gain / Damage / Damage Reduction / Ritual Speed bonuses.
  • A Players-tab admin row (“Set Flame”) lets an admin set or clear a player's flame directly from Cultivation's own admin panel, choices listed best-to-worst — the same code path as `/heavenlyflame give`, so the two surfaces can't drift apart.

For server owners

  • Five admin config sections: General (master on/off), Tiers (the five tier multipliers), Perks (all twelve active base percents, editable with tooltips), Reserved (two inert alchemy fields, clearly labeled not-yet-active), and Availability (retire any individual flame from the roll without touching a player's save).
  • Every rate lives in the config — nothing is hardcoded per server.

What it needs

  • Cultivation 0.9.1 or newer — the manifest will stop an install on anything older.
  • Server-side only. Your players install nothing.

完整文档: 百科上的修真:天火

版本沿革

    • 已更新以适配 Hytale 服务端 API 0.6.0-pre.13.1。
    • 本次没有功能变化。

    本版本下载 11 次